# 2.10 Notes

## [Update 2.10 (Lorelai) Notes: Make Enemies into Fish Food](https://www.vainglorygame.com/news/update-2-10-lorelai-notes-make-enemies-fish-food/)

November 7th 2017

Update 2.10 introduces the bubbly Lorelai, a new way to back pro teams with support badges and balance changes to Blackfeather, Ardan, Reim and more. Read all the changes below …

**TABLE OF CONTENTS**

[NEW HERO: LORELAI](https://www.vainglorygame.com/news/update-2-10-lorelai-notes-make-enemies-fish-food/#Hero)\
[NEW SKINS](https://www.vainglorygame.com/news/update-2-10-lorelai-notes-make-enemies-fish-food/#Skins)\
[5v5 UPDATES](https://www.vainglorygame.com/news/update-2-10-lorelai-notes-make-enemies-fish-food/#5v5)\
[MINION CHANGES](https://www.vainglorygame.com/news/update-2-10-lorelai-notes-make-enemies-fish-food/#Minion)\
[PRO TEAM BADGES](https://www.vainglorygame.com/news/update-2-10-lorelai-notes-make-enemies-fish-food/#Badge)\
[HERO BALANCE](https://www.vainglorygame.com/news/update-2-10-lorelai-notes-make-enemies-fish-food/#Hero-B)\
[ITEMS BALANCE](https://www.vainglorygame.com/news/update-2-10-lorelai-notes-make-enemies-fish-food/#Items)\
[BUG FIXES & IMPROVEMENTS](https://www.vainglorygame.com/news/update-2-10-lorelai-notes-make-enemies-fish-food/#Bugs)

### **NEW HERO: LORELAI**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhj2Y7Lj6mnkPXOX6V%2Fimage.png?alt=media\&token=6aafa477-6c21-4a1c-88d2-6b57cdbc34ca)

Lorelai is a backline support who excels at zone control and team utility. Change the tides of battle with single-target cleanses and shields.

Lorelai is unlockable with ICE only for the first seven days. Afterward, you will be able to unlock her with ICE or Glory.

### **HERO ABILITIES**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Perk_thats_swell-150x150.jpg) **THAT’S SWELL (HEROIC PERK)**

Lorelai’s basic attacks deal crystal damage and she becomes empowered when she’s on a source of water from her abilities. Using an ability while Lorelai’s on a source of water consumes the water she’s on and empowers the ability used.

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/A_icon_Fish_Food-1-150x150.jpg)**FISH FOOD (A)**

Lorelai calls upon her aquatic friends at the target location. After 0.8 seconds, her pet clam snaps the area, dealing damage to enemy units inside and stunning them.

* A pool filled with small piranhas persists for 8 seconds afterwards, dealing damage over time to enemy units inside

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/B_Icon_Splashdown-150x150.jpg)**SPLASHDOWN (B)**

Lorelai throws a sphere of water at target location. After a short delay, the water forms a pool for 8 seconds, speeding up allies and slowing enemies inside.

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/C_Icon_Waterfall-1-150x150.jpg)**WATERWALL (ULTIMATE)**

Lorelai forms a protective veil of water on target allied hero cleansing the target of any movement-impairing effects.

* After a short delay, the water barrier drops on the ground, leaving behind a pool for 8 seconds.
* Temporarily grants the target a large barrier.

### **HERO TALENTS**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Rare_talent_splash_doubledown-150x150.jpg)**SPLASH DOUBLEDOWN (RARE)**

Splashdown has two charges, reduced charge time and energy costs.

**CLAM UP (EPIC)**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhjBp-SXMY4cnVw_tj%2Fimage.png?alt=media\&token=9ae0257b-f1ca-49e6-85e1-eb04f46c1d69)

Fish Food has an increased stun duration.



**WONDER WALL (LEGENDARY)**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhjFSJcQYTjve1CEv0%2Fimage.png?alt=media\&token=939a7222-cda8-459a-aa08-1ba363ba6841)

Lorelai’s Ultimate now grants the targeted allied hero invulnerability instead of barrier and has a reduced cooldown

### **NEW SKINS**



### ‘Dr. Franken’ Flicker (Epic)

Only morons keep their brains _**inside**_ their skulls. Check out the Epic Dr. Franken Flicker’s innovative mind-stimulating medical technology!

**AVAILABILITY**&#x20;

* Nov. 15 at 5PM PST: Direct purchase for 1499 ICE

**MODEL CHANGES**

* Back-mounted **smart battery**
* Dual-lens **surgical safety goggles**
* Heavy-duty **medical-grade rubber gloves**
* **Laboratory smock**
* **Abnormally genius brain** floating in preservative fluid & encased in **handy portable lantern**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Scientist_Flicker.jpg)

**EFFECTS & ANIMATION CHANGES**

* **Bubbling fluid** escapes from lantern
* Electricity **crackles** on crit impact
* Binding Light has a **bubbling green gas crackling with lightning**
* Fairy Dust surrounds Flicker with a green electric gas that ends with an **electric pop!**
* **Preservative fluid splashes from the lantern with an electric burst** during Mooncloak
* **Electric gas** enshrouds Flicker and his allies while they are stealthed
* **Occasionally wears the brain lantern like a hat**&#x20;

### WALLPAPERS <a href="#wallpapers" id="wallpapers"></a>

Click to see Wallpapers

* [iPhone 5](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/11/Iphone_5_FrankenFlicker.jpg)
* [iPhone 6/7](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/11/Iphone_7_FrankenFlicker.jpg)
* [iPhone 6+/7+](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/11/Iphone_7plus_FrankenFlicker.jpg)
* [Full Size HD](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/11/FullHD_Hor_FrankenFlicker.jpg)
* [iPad](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/11/Ipad_FrankenFlicker.jpg)

### ‘Cagefighter’ Ardan (Epic)

‘Cagefighter’ Ardan is defending his title in a brutal fight against the up-and-comer, Meat Truck. Keep reading to learn more about this essential Epic skin!

**AVAILABILITY**&#x20;

* Nov. 10 at 5PM PST: Rare Mystery Chest for 199 ICE. The chances of pulling his skin are 1/8
* Nov. 17 at 5PM PST: Direct purchase for 1499 ICE

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Ardan_Cagefighter.jpg)

**MODEL, ANIMATION & SFX CHANGES**

* Drops a **FLYING ELBOW** into a **CAGE** for Gauntlet ultimate!
* MMA glove and **power-punch gauntlet**
* **Championship belt**
* Shin guards & mixed martial arts shorts
* New two-tone hairstyle and facial hair
* Winged back and “JULIA” heart tattoos

### WALLPAPERS <a href="#wallpapers" id="wallpapers"></a>

Click to see Wallpapers

* [iPhone 5](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Iphone_5_CageFighter_Ardan.jpg)
* [iPhone 6/7](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Iphone_7_CageFighter_Ardan.jpg)
* [iPhone 6+/7+](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Iphone_7plus_CageFighter_Ardan.jpg)
* [Full Size HD](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/FullHD_Hor_CageFighter_Ardan.jpg)
* [iPad](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Ipad_CageFighter_Ardan.jpg)

### ‘Ra’dagio’ (Rare)

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Ra_Adagio_Splash_1000px.jpg)

The Horus King awakens the Sun God and demands help for his people … but it will all be for naught if they cannot defeat the Guardian. Read on to discover more about Ra’dagio!

**AVAILABILITY**&#x20;

* Nov. 15 at 5PM PST – Nov. 22: Adagio Talent Bundle for 1199 ICE
* Nov. 22 @ 5PM PST: Direct purchase for 900 ICE

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/Radagio.jpg)

**MODEL CHANGES**

* **Scarab & snake** decorations
* **Talons** on hands and feet
* Pharaoh’s headdress & **golden armor** on arms, legs, head & wings
* **Wesekh collar**

### **5v5 EARLY ACCESS:  PRE-REGISTER NOW!**



When we started Super Evil Megacorp, we set out to challenge the notion that mobile-first gamers were somehow inferior to gamers on other platforms. We believed that every phone was a portable next-gen console, and that every mobile player deserved games just as core, strategic and performant as players on PC.

Our mission now is creating a 5v5 MOBA with the **most accurate and responsive controls**, with **superior gameplay and strategic depth** and with the **best graphics and highest frame rates** on mobile. Vainglory 5v5 will make no compromises, and we want you to have a chance to play before anyone else.

[**Pre-register for Vainglory 5v5 now**](https://5v5.vainglorygame.com/) for a chance at early access and exclusive rewards like unlocking the “Founding 5v5” player badge.

**GLOBAL UNVEILING OF VAINGLORY 5V5**

If you want to see Vainglory 5v5 played competitively for the very first time, **tune in Dec. 17 to Finals Day of the 2017 Vainglory World Championship** in Singapore. Worlds will feature a special segment with two 5v5 exhibition matches, and we’ll unveil live on air many of the gameplay and map details you’re searching for. Watch the broadcast live on Vainglory’s twitch, YouTube and Facebook Live pages, and we’ll also feature VODs in-game after the event ends.

In the interim, be sure to check the in-game News section and Vainglory official social media channels regularly for new reveals and tidbits of information!

**5V5-RELATED VIDEOS:**

* [Vainglory 5v5 Glimpse: Map Illustration](https://www.youtube.com/watch?v=FlN0Bt4TmbM)
* [Dragon Eggs](https://www.youtube.com/watch?v=nVW0nLUdJqE)
* [Pre-register now for Early Access](https://www.youtube.com/watch?v=8vzOKiE9sh8)



### **SUPPORT YOUR FAVORITE SQUADS:  PRO TEAM BADGES ADDED**

**Support your favorite team and represent their logo on the loading screen!**

* 100% of proceeds directly benefit competitive teams and prize pools.
* You can purchase as many as you like and can repeat-purchase the same team badge to support them and contribute to prize pools.
* The most recent badge you’ve purchased will show up on the loading screen.
* Badges are purchased for a limited time and will expire at the end of the calendar year.

### **MINION CHANGES:  MORE DAMAGE TO TURRETS**

_“With the increased amount of health on heroes, the game length of matches has increased a little. To restore order, we have increased minion damage to turrets, allowing for stronger pushes.” —Nivmett_

* Lead minion damage to turret increased from 72 to 100
* Ranged minion damage to turrets increased from 72 to 100
* Tank minion damage to turrets increased from 24 to 50

### **HERO BALANCE**

**ALPHA**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhjb4OgGVdSf8h2sgp%2Fimage.png?alt=media\&token=b0ebb3bf-70dd-4df3-9a06-1b4edd054de6)

_“Alpha has been a reliable pick in recent updates and while we are happy she is finally seeing competitive play again, we feel she can use a slight update. This will give the enemy team more time to fight Alpha while her reboot is down. This change to the ult coupled with the aftershock nerf should bring her more into line with the others while still maintaining her identity.” —Nivmett_

**TERMINATION PROTOCOL**

* Cooldown increased from 75/65/55 to 85/75/65

**ARDAN**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhjdACHi02g1h59KS4%2Fimage.png?alt=media\&token=0303cf9a-0200-48f9-a21c-71aef175d4dd)

_“Ardan has been a very strong and reliable pick this update, largely because his perk has taken advantage of the health changes more than most.” —Nivmett_

**JULIA’S GIFT**

* Missing-life healed reduced from 1.5% to 0.8%

**BARON**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhjfjDSRNkLUfuatkm%2Fimage.png?alt=media\&token=e53484ab-ddbb-4195-88a3-8e2ee8e6def8)

_“Baron’s move speed has been unnaturally slow. This tuneup will bring him in line with Phinn (not exactly a speed demon). Changes to Jump Jets and Porcupine Mortars may open the doors for more CP Baron in the future.” —Nivmett_

**STATS**

* Move speed increased from 2.6 to 2.8

**PORCUPINE MORTARS**

* Cooldown reduced from 5 seconds at all levels to 5/4.5/4/3.5/2.5
* Energy cost reduced from 70/80/90/100/110 to 60/65/70/75/80

**JUMP JETS**

* Crystal power no longer increases jump range
* Crystal power also decreases the delay before Baron’s jump

**BLACKFEATHER**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhjhknFRYOKOsE7IkN%2Fimage.png?alt=media\&token=8220e506-2dcb-4679-828f-e2adb78e1d6e)

_“These changes coupled with the Breaking Point nerf should dull his blade slightly.” —Nivmett_

**FEINT OF HEART**

* Cooldown increased from **8/7.5/7/6.5/6** to **10/9.5/9/8.5/8**

**ON POINT**

* Barrier strength reduced from **125/165/205/245/325** to **120/150/180/210/270**

**ROSE OFFENSIVE**

* Cooldown increased from **40/30/20** to **40/35/30**
* Energy Cost increased from **40** to **50**

**CATHERINE**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhjjxODmnxrJUkzveU%2Fimage.png?alt=media\&token=b8d2fe21-47b5-40e8-bace-fffba2c57628)

_“Catherine players were running out of energy far before the fight was finished.” —Nivmett_

**MERCILESS PURSUIT**

* Energy cost reduced from **50/60/70/80/100** to **30/40/50/60/70**

**CELESTE**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhjmF9U2HxHnVK6REc%2Fimage.png?alt=media\&token=29bcd575-2deb-42f0-8b4c-bef3721069e3)

_“Like Catherine, Celeste was running out of energy before the fight was over. This change should keep her in the battle longer.”_\
_—Nivmett_

**HELIOGENESIS**

* Energy cost reduced from **50** to **40**

**FLICKER**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhjsdgepCRfrlwwDR8%2Fimage.png?alt=media\&token=5a6c7e27-dd95-427a-a139-8a3e1e914297)

_“While Flicker is closer to where we want him than ever before, the mad scientist may need a few more bumps to get him there.”_\
_—Nivmett_

**FAIRY DUST**

* Cooldown reduced from **14/13/12/11/10** to **14/13/12/11/9**

**MOONCLOAK**

* Stealth duration increased from **8/9/10** to **8/10/12**

**GLAIVE**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhk4vPgvbCrDK13J9x%2Fimage.png?alt=media\&token=55e1b08f-e35f-484c-a472-de72a4ccf3e3)

_“These updates, coupled with recent changes, will allow Glaive to better maintain his identity as a bruiser.” —Nivmett_

**TWISTED STROKE**

* Crit Chance increased from **9/13/17/21/25%** to **10/15/20/25/30%**
* Energy cost decreased from **40/50/60/70/80** to **20/25/30/35/40**

**BLOOD SONG**

* Lifesteal per stack increased from **1%** to **1.2%**

**GRUMPJAW**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhk7LI20zraVcfqUF9%2Fimage.png?alt=media\&token=4e0564e3-b1dc-48a8-9c3d-d6e0006ed42e)

_“These changes will allow Grumpjaw to maintain his stacks easier while returning a lot of power for his Crystal and Utility paths.” —Nivmett_

**LIVING ARMOR**

* Time between stack falloff increased from **0.7** to **1 second**
* Stack charge time decreased from **5** to **3 seconds**

**GRUMPY**

* Damage per stack increased from **10/25/40/55/85** to **20/35/50/65/95**
* Crystal ratio per stack increased from **10%** to **20%**

**IDRIS**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhkASgcCdjYXg1mfUf%2Fimage.png?alt=media\&token=aa86db8c-be6a-4d39-86fb-a78a441c3aa7)

_“Weapon Power Idris is having trouble bursting down tankier targets. With this change, he will be able to juke and weave through the fight more easily.” —Nivmett_

**SHROUDSTEP**

* Cooldown decreased from **15/14/13/12/10** to **13/12/11/10/8**

**SHIMMER STRIKE**

* Now cleanses move-impairing effects on activation
* Removes Churnwalker’s chain upon use.

**KESTREL**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhkCq1Fw17XYalyQ4z%2Fimage.png?alt=media\&token=5946d806-b34f-4c1f-9e6b-a579a5d11e61)

_“Weapon Kestrel has been a dominant force. This change will stop her from 3-4 shotting a carry while still maintaining her power against tankier targets. We’re also increasing the cooldown of her Active Camo.” —Nivmett_  \


**GLIMMERSHOT**

* Impact damage decreased from **100/105/110/115/130%** to **100/100/100/100/100%**
* Impact damage now has **0/3/6/9/15%** armor piercing

**ACTIVE CAMO**

* Cooldown increased from **8/8/8/8/6** to **10/10/10/10/8**
* Energy cost decreased from **160** to **130**

**KRUL**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhkQdQk4s3hIEigCXE%2Fimage.png?alt=media\&token=71acd9dd-87a8-43d2-a61e-c875baeeb2ac)

_“Krul has been enjoying the new health changes more than most.” —Nivmett_  \
\
**STATS**

* Health reduced from **2494** to **2394**

**REZA**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhixKLqoIVnbDOXnwC%2F-LBhka1hXaKNIO7ZUWHp%2Fimage.png?alt=media\&token=db808509-29c8-4b33-9141-e0d798970164)

&#x20; \
\
**NETHERFORM DETONATOR**

* Now cleanses move-impairing effects on activation

**SAW**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhlsJl1cfFutDT2pSW%2F-LBhlyT2aWoATLBY31Mz%2Fimage.png?alt=media\&token=0d666109-4a6d-416c-884f-5707ee391774)

_“These changes will reduce SAW’s power slightly and bring his armor and shield back in line with all the other carries.” —Nivmett_

**STATS**

* Armor and Shield reduced from **20-60** to **20-50**
* Weapon power reduced from **50-127** to **50-116**

**SAMUEL**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhlsJl1cfFutDT2pSW%2F-LBhm-lDGIyXFQVYP7aM%2Fimage.png?alt=media\&token=7ab66b27-82fd-4681-bdb8-e3e9280a1406)

_“Samuel was running out of energy before the fights could conclude more often than not. This will help fix that.”_\
_—Nivmett_  \
\
**MALICE AND VERDICT**

* Energy cost decreased from **50/55/60/65/70** to **40/45/50/55/60**

**SKYE**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhlsJl1cfFutDT2pSW%2F-LBhm2Us1sCHASFXXWEP%2Fimage.png?alt=media\&token=a5e31497-7f8c-44b3-a4a6-99de3f6138de)

_“Slight tuneup for Skye increasing her early-game power, especially while the energy cost reduction will help her maintain her signature playstyle” —Nivmett_

**FORWARD BARRAGE**

* Damage increased from **120/160/200/240/320** to **140/180/220/260/340**
* Energy Cost decreased from **60/75/90/105/120** to **40/50/60/70/80**

**SKAARF**

![](https://3460868158-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LBhlsJl1cfFutDT2pSW%2F-LBhm6frHvlEQ03BjIhq%2Fimage.png?alt=media\&token=9f968d24-43fb-4263-9e4c-cbd859b6f6b2)

_“Everyone’s favorite dragon is a bit healthier.” —Nivmett_\
**STATS**

* Health increased from **638-1992** to **638-2112**

**PETAL**

![](broken-reference)

_“Petal has been strong for quite some time — and while it’s great to see her picked frequently in competitive play, her damage combined with range and mobility were too much. This tunedown will bring her in line with the other weapon carries.” —Nivmett_

**TRAMPOLINE**

* Weapon amp reduced from **20%** to **15%**
* Crystal amp reduced from **20%** to **15%**

**REIM**

_“These changes will help push Reim toward his intended playstyle as a sustain crystal bruiser rather than some sort of crystal sustain, burst bruiser. In short, he will deal significantly less damage but generate more fortified health. In addition, the range change to Winter Spire will allow him to fight ranged heroes a bit easier in the early game.” —Nivmett_

**FROST GUARD**

* Crystal ratio on basic-attack reduced from **90%** to **70%**
* Damage to fortified health increased from **18%** to **25%**

**WINTER SPIRE**

* Damage on first spire reduced from **80/120/160/200/240** to **60/90/120/150/180**
* Damage on second spire reduced from **80/120/160/200/240** to **60/90/120/150/180**
* Crystal ratio on first spire reduced from **90%** to **70%**
* Crystal ratio on second spire reduced from **110%** to **100%**
* Range increased from **5/5.5/6/6.5/7.5** to **6/6/6/6/7.5**

**RINGO**

_“Slight energy boost due to longer teamfights. Sensing a theme?” —Nivmett_

**TWIRLING SILVER**

* Energy cost decreased from **50/55/60/65/70** to **30/35/40/45/50**

**GWEN**

_“A bit of extra bang for Gwen not only for her crystal path but to her cooldowns as well.” —Nivmett_

**BUCKSHOT BONANZA**

* Crystal ratio increased from **210%** to **225%**
* Cooldown decreased from **12/11/10/9/6** to **10/9/8/7/5**

**SKEDADDLE**

* Now blocks displacements
* Cooldown reduced from **24/22/20/18/14** to **24/21/18/15/12**



### **ITEMS BALANCE**



![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/09/Aegis.png)**AEGIS**\
&#xNAN;_“With the increased amount of crowd control, it’s only fair we increased the amount of time Reflex Block protected you.” —Nivmett_

* Duration increased from **1** to **1.5**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/08/atlas-pauldron.png)**ATLAS PAULDRON**\
&#xNAN;_“This allows bruisers and captains to have extra defense against weapon carries.” —Nivmett_

* Armor increased from **70** to **80**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/11/aftershock.png)**AFTERSHOCK**\
&#xNAN;_“Aftershock was a bit too strong.” —Nivmett_

* Damage reduced from **15%** to **14%** max health

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/07/breaking-point.png)**BREAKING POINT**\
&#xNAN;_“Breaking Point was stacking a bit too easily.” —Nivmett_

* Damage required per stack increased from **140** to **160**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/06/clockwork.png)**CLOCKWORK**\
&#xNAN;_“Slight tuneup to the energy items in the game, so that buying an energy item feels more impactful.” —Nivmett_

* Energy Regen increased from **7.5** to **10**
* Energy increased from **250** to **600**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/10/crucible.png)**CRUCIBLE**\
&#xNAN;_“Crucible was decreasing in health when you combined its recipe. This will address that issue.” —Nivmett_

* Duration increased from **1** to **1.5**
* Health increased from **650** to **700**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/dragonheart.png)**DRAGONHEART**\
&#xNAN;_“Dragonheart was a bit too efficient.” —Nivmett_

* Health decreased from **500** to **450**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/10/echo.png)**ECHO**\
&#xNAN;_“Echo has been a rockstar in the last few updates, and while we love the big plays that result with the double ults, we would like to see a little less of that while still giving you the option to echo non-ultimate abilities.” —Nivmett_

* Base cooldown decreased from **15** to **10**
* Echo multiplier cooldown increased from **115%** to **150%**
* Energy regen increased from **4** to **6**
* Energy increased from 300 to **350**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/11/energy-battery.png)**ENERGY BATTERY**\
&#xNAN;_“Slight tuneup to the energy items in the game, so that buying an energy item feels more impactful.” —Nivmett_

* Energy regen increased from **2.5** to **4**
* Bonus Energy increased from **150** to **200**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/10/eve-of-harvest.png)**EVE OF HARVEST**\
&#xNAN;_“See above.” —Nivmett_

* Energy regen increased from **5** to **7**
* Energy increased from **250** to **400**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/09/frostburn.png)**FROSTBURN**\
&#xNAN;_“Despite the Frostburn changes making the item very powerful, the decreased crystal and increased price made it a disadvantageous purchase. By bringing it to a lower price point, it is now attractive not only as a solid pickup but also serves crystal heroes as a kite-for-survival tool if they pick it up early enough.” —Nivmett_

* Price decreased from **2800** to **2600**
* Sell price decreased from **1400** to **1300**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/06/Items_halcyon_chargers.png)**HALCYON CHARGERS**

_“More love for energy.” —Nivmett_

*
  *
    *
      * Energy Regen increased from **4.0** to **6**
      * Energy increased from **250** to **400**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/08/light-shield.png)![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/08/light-armor.png)**LIGHT SHIELD & LIGHT ARMOR**\
&#xNAN;_“Light Armor and Light Shield were the only two items that did not sell for half price. This change will normalize that as well as allowing for some interesting early itemization” —Nivmett_

*
  *
    *
      * Sell price increased from **50** to **125**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/08/piercing-shard.png)**PIERCING SHARD**\
&#xNAN;_“This will allow for a more efficient early counter item for crystal carries.” —Nivmett_

*
  *
    *
      * Shield pierce increased from **12%** to **18%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/08/reflex-block.png)**REFLEX BLOCK**\
&#xNAN;_“With the increased amount of crowd control, it’s only fair we increased the amount of time Reflex Block protected you.” —Nivmett_

*
  *
    *
      * Duration increased from **1** to **1.5**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/10/tornado-trigger.png)**TORNADO TRIGGER**\
&#xNAN;_“Tornado Trigger was proving to be a bit too efficient for its cost. This change will tune down the damage of double Tornado Trigger.” —Nivmett_

*
  *
    *
      * Bonus Crit damage reduced from **20%** to **15%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2017/11/spellfire.png)**SPELLFIRE**\
&#xNAN;_“While we know the direction we want Spellfire to go, the item didn’t become efficient enough until you have a substantial amount of crystal power. This change will allow it to be an earlier buy.”_\
_—Nivmett_

*
  *
    *
      * Passive burn damage changed from **100%** of crystal power over 4 seconds to **15-50 (level 1-12) + 100%** of crystal power over 4 seconds.

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/06/void-battery.png)**VOID BATTERY**\
&#xNAN;_“Same story: Slight tuneup to the energy items in the game, so that buying an energy item feels more impactful.”_\
_—Nivmett_

*
  *

      * Energy regen increased from **4.0** to **6.0**
      * Energy increased from **250** to **350**

      **BUG FIXES & IMPROVEMENTS**



      * Dragon’s Eye stacks now show in the spectator HUD
      * Fixed an issue where Vox’s Mobile Fighter recommended build was marked as a Crystal build
      * Fixed an issue where Churnwalker’s Torment and Trespass would not pull or stun if the target walked out of range during the animation
      * Fixed an issue where Frostburn’s slow bypassed effects such as Reflex Block, Crucible, Gythian Wall, etc.
      * Fixed an issue where some dashes would follow targets far beyond their intended range
      * Play menu videos added to game mode screens
      * Zoom-in and zoom-out functionality added to tablet devices
      * Header in HEROES tab now hides and reveals intuitively
