# Alpha

![](https://1777682780-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LAkEYVxdagv3YUk7tch%2F-LAkEfVVG9vOQEet1BMI%2FAlpha_Splash.png?alt=media\&token=91782dbf-0572-4e4e-abd6-a981e6de1883)

**Killing machine who can resurrect herself.**

## Heroic Perk: Infinite Reboot

![INFINITE REBOOT](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/04/Alpha-Icon_Perk.jpg)

Instead of dying, Alpha initiates a 4.5s reboot sequence. If her reboot health is not destroyed befor

e time runs out, she will return to life.

When alive, Alpha's special energy bar shows the time until Infinite Reboot is available. When rebooting, the bar counts diwn to when she will revive.

* Reboot health: 450-2250 (level 1-12) (+65% of bonus max energy)
* Reboot duration: 4.5s (-20% of Bonus Energy Recharge)
* Alpha revives with her Prime Directive & Core Charge ability cooldowns refreshed.

#### Stats Lvl 1-12

* Health: 761 - 2493
* Energy: 0
* Armor: 20 - 60
* Shield: 20 - 60
* Weapon: 83 - 124
* Atk Speed: 100% - 122%
* Range: 2.1
* Move Speed: 3.4

## Ability A: Prime Directive

![PRIME DIRECTIVE](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/04/Alpha-Icon_A.jpg)

Alpha scans for enemies in front of her. If she scans an enemy hero, structure of jungle creature, Alpha dashes behind them & slashes all enemies within 4.5 meters.

* Deals bonus damage for each stack of Core Overload on Alpha.
* Removes all negative effects of Core Overload.
* Applies a brief slow to the scanned target.
* Deals 50% less damage to minions.

| Stats                  | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal      Ratio % | Weapon     Ratio % |
| ---------------------- | ----- | ----- | ----- | ----- | ----- | -------------------- | ------------------ |
| Cooldown               | 11s   | 10s   | 9s    | 8s    | 7s    |                      |                    |
| Energy       Cost      | 0     | 0     | 0     | 0     | 0     |                      |                    |
| Damage                 | 80    | 100   | 120   | 140   | 160   | 180%                 | 80%                |
| Damage/   Stack        | 40    | 60    | 80    | 100   | 120   | 30%                  | 40%                |
| Range                  | 10    | 10    | 10    | 10    | 12    |                      |                    |
| Slow                   | 40%   | 50%   | 60%   | 70%   | 80%   |                      |                    |
| Slow          Duration | 1.5s  | 1.5s  | 1.5s  | 1.5s  | 1.5s  |                      |                    |

## Ability B: Core Charge

![CORE CHARGE](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/04/Alpha-Icon_B.jpg)

Alpha lunges forward & basic attacks her target. This ability costs 2% of her current health & applies Core Overload to herself, which will increase her damage output.

### Core Overload (Status Effect):

Each stack increases health cost of Core Charge by 2%, but also increases the damage.Also causes basic attacks to heal her. This healing is reduced against lane minions. Lasts 5.5s, stacking up to 3 times. Basic attacks refresh the duration.

* Attack has a small AoE, hitting nearby targets for crystal damage.
* Basic attacks reduce the cooldown of this ability.

| Stats                       | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal      Ratio % | Weapon     Ratio % |
| --------------------------- | ----- | ----- | ----- | ----- | ----- | -------------------- | ------------------ |
| Cooldown                    | 6s    | 5.5s  | 5s    | 4.5s  | 4s    |                      |                    |
| Energy       Cost           | 0     | 0     | 0     | 0     | 0     |                      |                    |
| Damage                      | 20    | 35    | 50    | 65    | 80    | 100%                 | 110%               |
| Cooldown Reduction          | 1s    | 1s    | 1s    | 1s    | 1.2s  |                      |                    |
| Heal/Stack                  | 9     | 10    | 11    | 12    | 14    |                      | 3%                 |
| Bonus        Damage/  Stack | 12%   | 12%   | 12%   | 12%   | 18%   |                      |                    |

## Ultimate: Termination Protocol

![TERMINATION PROTOCOL](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/04/Alpha-Icon_C.jpg)

Alpha starts her self-destruct sequence, exploding after 3s & then resurrecting herself with Infinite Reboot.

* At the start of the ability, she gains a burst of move speed that decays rapidly.
* She also gains a large health barrier. if enemies break this barrier, she explodes early.
* This ability can only be activated while Infinite Reboot is available.
* Barrier: 400 - 1000 (level 1-12)
* Explosion radius: 4.5 meters.

| Stats       | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
| ----------- | ----- | ----- | ----- | --------------- | -------------- |
| Cooldown    | 85s   | 75s   | 65s   |                 |                |
| Energy Cost | 0     | 0     | 0     |                 |                |
| Damage      | 529   | 933   | 1337  | 250%            |                |
