# Kensei

![](https://1777682780-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LE5Bf9vo8PJWQeQSaEc%2F-LE5CF5vFXJkQZUovmFf%2Fimage.png?alt=media\&token=a4f7e61e-3cc2-48d6-bec4-4c535905eef5)

### Swift swordmaster who can easily maneuver through the battlefield

## Heroic Perk: Immovable Mind

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2018/05/Perk-1000x1000.png)

After striking enemy heroes or jungle monsters 3 times, Kensei's next basic attack deals 25% bonus damage and grants a burst of barrier.

* Bonus Barrier: 30-140 (level 1-12)
* Bonus Barrer (Heroes): Target max health \* 0.05% of bonus weapon power

Additionally, Kensei's basic attacks deal increased damage to heroes with higher health.

* Attack damage: 40% of weapon power + (target max health \* 0.03% of bonus weapon power)

### Stats Lvl 1-12

* Health: 761 - 2493
* Energy: 280 - 643
* Armor: 20 - 60
* Shield: 20 - 60
* Weapon: 86 - 163
* Atk Speed: 100% - 136.3%
* Range: 3.5
* Move Speed: 3.5

## Ability A: Lotus Strike

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2018/05/A-1000x1000.png)

Kensei rushes forward, swinging his blade and dealing basic attack damage in an arc in front of him.

* This ability can be reactivated two additional times within 5s.

| Stats                  | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal      Ratio % | Weapon     Ratio % |
| ---------------------- | ----- | ----- | ----- | ----- | ----- | -------------------- | ------------------ |
| Cooldown               | 14s   | 13s   | 12s   | 11s   | 8s    |                      |                    |
| Energy       Cost      | 25    | 25    | 25    | 25    | 25    |                      |                    |
| Damage                 | 55%   | 55%   | 55%   | 55%   | 65%   |                      |                    |
| Bonus Damage           | 20    | 40    | 60    | 80    | 100   |                      |                    |
| Slow Strength (Kensho) | 30%   | 35%   | 40%   | 45%   | 50%   |                      |                    |

## Ability B: Kensho

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2018/05/B-1000x1000.png)

Kensei strikes his target and leaps backward, entering Kensho Stance and generating fortified health for the duration.

Kensho Stance: The next Lotus Strike or Path of the Ronin gain a powerful bonus effect when activated within 2.5s of canceling this stance.

* Lotus Strike travels farther and slows enemies hit
* Path of the Ronin stuns enemies hit
* Stance is canceled automatically upon movement, attacking, or using any ability.

| Stats                     | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal      Ratio % | Weapon     Ratio % |
| ------------------------- | ----- | ----- | ----- | ----- | ----- | -------------------- | ------------------ |
| Cooldown                  | 16s   | 14.5s | 13s   | 11.5s | 8.5s  |                      |                    |
| Energy       Cost         | 40    | 45    | 50    | 55    | 60    |                      |                    |
| Bonus Damage              | 20    | 30    | 40    | 50    | 80    |                      |                    |
| Fortified Health / Second | 30    | 50    | 70    | 90    | 110   |                      | 20%                |

## Ultimate: Path of the Ronin

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2018/05/C-1000x1000.png)

Kensei readies himself before quickly rushing forward, dealing basic attack plus bonus damage to all enemies in his wake.

* When this hits a target, it reveals it & grants Kestrel full Adrenaline stacks.
* The base damage dealt by this ability is weapon damage.
* Deals 50% less damage to structures.

| Stats         | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
| ------------- | ----- | ----- | ----- | --------------- | -------------- |
| Cooldown      | 70s   | 55s   | 40s   |                 |                |
| Energy Cost   | 100   | 120   | 140   |                 |                |
| Bonus Damage  | 200   | 300   | 400   |                 |                |
| Stun Duration | 0.8s  | 1.1s  | 1.4s  |                 |                |
