# Churnwalker

![](https://3407851088-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LAan7hJM4gQ8awXA2lk%2F-LAapMjt_M4ct8mIFGLx%2Fimage.png?alt=media\&token=4eedfb33-aeea-4e56-99bd-3b8881561bdf)

#### A disruptor who throws multiple skillshot hooks, chaining victims to him.

## Heroic Per: Futility of Life

![Futility of Life](https://3407851088-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LAan7hJM4gQ8awXA2lk%2F-LAapV1AKZQheyb_uvv5%2Fimage.png?alt=media\&token=0d20de6a-dd7b-4e10-abc5-b1a550953d94)

* Whenever chained victims take damage from any source, Churnwalker regenerates 18% of that damage as health.
* Whenever any chained victim takes damage, 30% of that damage is conferred on all other chained victims.

#### Stats Lvl 1-12

* Health: 863 - 2749
* Energy: 380 - 732
* Armor: 20 - 70
* Shield: 20 - 70
* Weapon: 80 - 165
* Atk Speed: 100% - 122%
* Range: 1.7
* Move Speed: 3.1

## Ability A: Hook & Chain

![Hook & Chain](https://3407851088-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LAan7hJM4gQ8awXA2lk%2F-LAap_6PwMcb248iJtp0%2Fimage.png?alt=media\&token=25cd6424-2833-46d9-957a-d28e2751505d)

Churnwalker throws a skillshot hook that damages on impact, briefly slows & chains victims to him.

* Chained heroes take damage over time.
* If a chained victim can get far away enough, the chain will break.
* Landing a hook will reset this ability's cooldown. (Chained victims cannot be hit by a hook.)
* Overdrive: Increases the max range of the hook & the chain's damage over time.

| Stats             | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal      Ratio % | Weapon     Ratio % |
| ----------------- | ----- | ----- | ----- | ----- | ----- | -------------------- | ------------------ |
| Cooldown          | 4s    | 4s    | 4s    | 4s    | 3s    |                      |                    |
| Energy       Cost | 20    | 20    | 20    | 20    | 20    |                      |                    |
| Damage            | 80    | 115   | 150   | 185   | 220   | 50%                  |                    |
| Damage/     Sec   | 2%    | 2%    | 2%    | 2%    | 3%    |                      |                    |

## Ability B: Torment

![Torment](https://3407851088-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LAan7hJM4gQ8awXA2lk%2F-LAapeSOwuyPq_d1zN-z%2Fimage.png?alt=media\&token=75096dfc-4692-44c1-9a69-a53491fc187a)

Torment yanks all chained victims toward Churnwalker a fixed distance, damaging them.

* Overdrive: Yanks victims closer to Churnwalker.

| Stats             | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal      Ratio % | Weapon     Ratio % |
| ----------------- | ----- | ----- | ----- | ----- | ----- | -------------------- | ------------------ |
| Cooldown          | 8s    | 8s    | 8s    | 8s    | 8s    |                      |                    |
| Energy       Cost | 75    | 75    | 75    | 75    | 75    |                      |                    |
| Damage            | 40    | 80    | 120   | 160   | 240   | 1%                   |                    |

## Ultimate: Trespass

![Trespass](https://3407851088-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-L9jiwk9ds21Hoy5QAcA%2F-LAan7hJM4gQ8awXA2lk%2F-LAaphRIPq0OtPNYGUGm%2Fimage.png?alt=media\&token=509ac69e-75f2-4521-b109-a42428825180)

Churnwalker channels churn power for a short time, then travels to the target location, stunning all chained victims & breaking all chains.

* Churnwalker can only target a location near a chained victim.
* Leveling this ability increases its stun duration & lowers its cooldown.

| Stats         | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
| ------------- | ----- | ----- | ----- | --------------- | -------------- |
| Cooldown      | 50s   | 40s   | 30s   |                 |                |
| Energy Cost   | 75    | 75    | 75    |                 |                |
| Stun Duration | 1.2s  | 1.4s  | 1.6s  |                 |                |
| Damage        | 200   | 350   | 500   | 1%              |                |
