# 2.9 Notes

## Update 2.9 (Churnwalker) Notes: New Items & Crystal Rework

October 11th 2017

_In Update 2.9, become the terrifying Churnwalker. Experience two new items in a reworked crystal gameplay experience. Test the boundaries of survivability with teamfight-extending health, armor & shield buffs. Reap the benefits of a clearer vision system. It’s a packed update with plenty to chew on. Keep reading for all the details. …_

**TABLE OF CONTENTS**

[NEW HERO: CHURNWALKER](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Hero)\
[CRYSTAL TREE REWORK](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Crystal)\
[TWO NEW ITEMS](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Items)\
[NEW SKINS](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Skins)\
[TEAMFIGHT HEALTH](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Team)\
[VISION CHANGES](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Vision)\
[DAMAGE TYPE CONSISTENCY](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Damage)\
[LANE MINION NORMALIZATION](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Lane)\
[META CHANGES](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Meta)\
[BLITZ UPDATES](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Blitz)\
[CHROMEBOOK KEYBOARD & MOUSE SUPPORT](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Chrome)\
[HERO BALANCE](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Hero-B)\
[ITEM BALANCE](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Items2)\
[TALENTS BALANCE](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Talents)\
[BUG FIXES & IMPROVEMENTS](https://en.vainglorygame.com/news/update-2-9-churnwalker-notes-new-items-crystal-rework/#Bugs)

### **NEW HERO: CHURNWALKER**

_Churnwalker is a disruptor who throws multiple skillshot hooks, chaining victims to him. This playmaking captain has some of the highest damage and self-healing capabilities in the game … if you can tap into his full potential._&#x20;

_Churnwalker is unlockable with ICE only for the first seven days. Afterward, you will be able to unlock him with ICE or Glory._

### **HERO ABILITIES**

![](https://www.vainglorygame.com/wp-content/uploads/2017/10/churnwalker_talents_perk.jpg)

**FUTILITY OF LIFE (HEROIC PERK)**

– Whenever chained victims take damage from any source, Churnwalker regenerates a percentage of that damage as health.\
– Whenever any chained victim takes damage, a percentage of that damage is conferred on all other chained victims.

**HOOK & CHAIN (A)**

Churnwalker throws a skillshot hook that chains victims to him and damages heroes over time. Hitting a hook resets this ability’s cooldown.

**TORMENT (B)**

Torment yanks all chained victims toward Churnwalker a fixed distance, damaging them.

**TRESPASS (ULTIMATE)**

Churnwalker channels churn power for a short time, then travels to the target location, stunning all chained victims and breaking all chains. Churnwalker can only target a location near a chained victim. Leveling this ability increases its stun duration and lowers its cooldown.

### **HERO TALENTS**

**CHURN TANK (RARE)**

Futility of Life (Perk) has significantly increased healing but decreased damage share.

**CLOUD OF TORMENT (EPIC)**

Activating Torment (B) releases a powerful Churn Cloud that damages enemies over time, making Churnwalker a dangerous threat at close range. Cooldown increased.

**GRAPPLING HOOK (LEGENDARY)**

Churnwalker’s Hook & Chain (A) gains a grappling hook. This ability has dramatically increased range and can grapple to targets, pulling Churnwalker to the hooked location.

### **CRYSTAL TREE REWORK:  DISTINCT ITEM IDENTITIES & MORE DIVERSITY**&#x20;

“Welcome to the crystal tree rework! There were two large goals we wanted to hit with this project: First, we wanted to create clear item identities — items should be distinct from each other and be clear what kind of playstyle they support, which makes it clear for opponents facing these items, as well. Second, we wanted to create more meaningful decisions when purchasing crystal items; it should never be about building the same items over and over again every game.

“With these changes, players should be able to piece together a completed crystal build that best complements their style, their hero and their team composition, as well as effectively counterbuilding against how their opponents are playing.” —Sonata

**CLOCKWORK**

“The old Clockwork had a mismatched item identity and lacked meaningful decision-making. The new Clockwork brands itself as the premier cooldown reduction item for mages and can be purchased early game for an aggressive power spike or late game to complement other crystal items. It’s a great purchase for players who want to deal consistent damage or poke.” —Sonata

* Total cost: **2500**
* Recipe: Void Battery and Chronograph
* **+60** crystal power
* **+35%** cooldown speed
* **+250** max energy
* **+7.5** energy regen
* Passive: Upon damaging an enemy hero with an ability, reduce all cooldowns by **7.5%**. This can only occur once every **2** seconds.

**FROSTBURN**

![](https://www.vainglorygame.com/wp-content/uploads/2015/09/frostburn1.png)

“The old Frostburn provided unreliable slows, so it wasn’t clear when you should opt into it or when it was available. The new Frostburn provides a hero with reliable slows at the cost of damage potential, and it is great for players who want to opt into a kite or dueling-oriented playstyle, or players who want to support their team through providing an additional source of slow.” —Sonata

* Total cost: **2800**
* Recipe: Heavy Prism and Eclipse Prism
* **+85** crystal power
* Passive: Crystal damage abilities slow enemy heroes by **30%** for 1 second.

**BROKEN MYTH**

![](https://www.vainglorygame.com/wp-content/uploads/2015/09/broken-myth.png)

“With the addition of Dragon’s Eye, Broken Myth lost its passive but hones in on its shield-piercing properties. Broken Myth is now defined as the go-to item for players who want to punch a hole in enemies with heavy amounts of shield.” —Sonata

* Total cost: **2700**
* Recipe: Heavy Prism and Piercing Shard
* **+80** crystal power
* Shieldbreaker: **+30%** shield pierce

### **NEW ITEMS!**

**DRAGON’S EYE**

_“The old Broken Myth passive amplified crystal damage and had a longer time until stack decay, which made it only desired by crystal carries and made fighting against poke more oppressive. As the descendent of the old Broken Myth passive, Dragon’s Eye is a great buy for players who want to go in and stay in, including supports! The dance of keeping stacks up also emphasizes skillful play from those who want to kite.” —Sonata_

* Total cost: 3000
* Recipe: Heavy Prism and Eclipse Prism
* +85 crystal power
* Passive: Gain 20 crystal power for each second you are damaging enemy heroes. After 2.5s, lose 3 stacks per second. 9 stacks max.

**SPELLFIRE**

_“Spellfire is an item meant to complement players who want to opt into a more poke- and disengage-oriented playstyle. At the cost of max damage potential, this item allows players to deal more damage in multiple segmented skirmishes instead of burst or prolonged engagements.” —Sonata_

* Total cost: 2700
* Recipe: Heavy Prism and Eclipse Prism
* +90 crystal power
* Passive: Abilities dealing crystal damage to enemies (excluding lane minions) deal 100% of your crystal power as bonus crystal damage over 4s.

### **NEW HERO SKINS**

### **‘Fly or Die’ Baron (Legendary)**

Skye isn’t the only hero sporting a sweet new ride. Baron has a brand-new mech that converts into a helicopter for high-tech, speedy fun!

**AVAILABILITY**&#x20;

* **Oct. 11:** Rare Mystery Chest for 199 ICE. _The chances of pulling his skin are 1/20._
* **Oct. 18:** Direct purchase for 3599 ICE

![](https://www.vainglorygame.com/wp-content/uploads/2017/10/BaronSS.jpg)

**MODEL, ANIMATION & SFX CHANGES**

* **Transforms into a helicopter** while sprinting & Jump Jetting
* Redesigned **cherry-red mech** with helicopter nacelles
* All new air-to-ground missile launcher
* Checks his rotor while idling
* Whistling sound for falling Porcupine Mortars & Ion Cannons
* _Zoom!_ mechanical sounds during Jump Jets
* Improved Head-up Display sunglasses
* Hand-signals to start engines, transforms and flies on recall
* Time Porcupine Mortars during Jump Jets for a sweet heli-flip!

### WALLPAPERS <a href="#wallpapers" id="wallpapers"></a>

Click to see Wallpapers

* [iPhone 5](https://www.vainglorygame.com/wp-content/uploads/2017/10/Iphone_5_FODBarion.jpg)
* [iPhone 6/7](https://www.vainglorygame.com/wp-content/uploads/2017/10/Iphone_7_FODBarion.jpg)
* [iPhone 6+/7+](https://www.vainglorygame.com/wp-content/uploads/2017/10/Iphone_7plus_FODBarion.jpg)
* [Full Size HD](https://www.vainglorygame.com/wp-content/uploads/2017/10/FullHD_Hor_FODBarion.jpg)
* [iPad](https://www.vainglorygame.com/wp-content/uploads/2017/10/Ipad_FODBarion.jpg)

### **‘Scarecrow’ Baptiste (Epic)**

![](https://www.vainglorygame.com/wp-content/uploads/2017/09/baptiste_scarecrow_painting1000px.jpg)

The King of the Forest has called upon the wise Scarecrow for help. Read on for more information on Vainglory’s spookiest Halloween skin yet!

**AVAILABILITY**&#x20;

* **Oct. 14 at 5PM PDT:** Rare Mystery Chest for 199 ICE. _The chances of pulling his skin are 1/8._
* **Oct. 21 at 5PM PDT:** Direct purchase for 1499 ICE

![](https://www.vainglorygame.com/wp-content/uploads/2017/09/Scarecrow-Baptiste.jpg)

**MODEL & EFFECTS CHANGES**

*
  *
    * Straw-stuffed, burlap & twine body with super-creepy grin
    * Farmer’s scythe
    * All-new scarecrow costume
    * Bad Mojo vials are now glowing pumpkins
    * Fearsome Shade now have scary pumpkin heads!

### WALLPAPERS <a href="#wallpapers" id="wallpapers"></a>

Click to see Wallpapers

*
  *
    * [iPhone 5](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_5_Scarecrow_Baptiste.jpg)
    * [iPhone 6/7](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7_Scarecrow_Baptiste.jpg)
    * [iPhone 6+/7+](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7plus_Scarecrow_Baptiste.jpg)
    * [Full Size HD](https://www.vainglorygame.com/wp-content/uploads/2017/09/FullHD_Hor_Scarecrow_Baptiste.jpg)
    * [iPad](https://www.vainglorygame.com/wp-content/uploads/2017/09/Ipad_Scarecrow_Baptiste.jpg)

The moon bunnies can’t decide: is Lyra a Queen, an Empress or a Goddess? Either way, the ruler of the moon lives there all alone. She needs a friend to help her celebrate the Autumn Festival. Read more about ‘Moon Queen,’ ‘Moon Empress’ and ‘Moon Goddess’ Lyra below!

**AVAILABILITY (ALL THREE SKINS)**

* **Oct. 11 at 5PM PDT:** Direct purchase for 900 ICE (limited-time only)
* **Release of Update 2.10:** Available for 150 Opals each (skins become Opals only)

**MODEL CHANGES**

_Each ‘Moon’ Lyra skin has a brand-new look, including distinctive antlers!_

**‘Moon Empress’ Lyra**

* Flowered violet silk _hanfu_ robes
* Knotted & rolled hairstyle with golden rings and medallion
* Violet & gold, moon bunny embossed book

**‘Moon Queen’ Lyra**

* Royal red & green silk _dangui hanbok_
* Ornamented _eoyeo meori_ hairstyle
* Red & gold, moon bunny embossed book

**‘Moon Goddess’ Lyra**

* Peach-pink & flowered, formal kimono and stone necklace
* _Marumage_ hairstyle
* Red, white & gold, moon bunny embossed book

### WALLPAPERS <a href="#wallpapers" id="wallpapers"></a>

*   Click to see Wallpapers

    * [Full Size HD](https://www.vainglorygame.com/wp-content/uploads/2017/09/FullHD_Hor_AutumnLyria.jpg)
    * [iPad](https://www.vainglorygame.com/wp-content/uploads/2017/09/Ipad_All.jpg)

    ‘Moon Empress’ Lyra

    * [iPhone 5](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_5_CN.jpg)
    * [iPhone 6/7](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7_CN.jpg)
    * [iPhone 6+/7+](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7plus_CN.jpg)

    Lyra’s Book

    * [iPhone 5](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_5_CN_Book.jpg)
    * [iPhone 6+/7+](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7plus_CN_Book.jpg)
    * [iPhone 6/7](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7_CN_book.jpg)

    ‘Moon Queen’ Lyra

    * [iPhone 5](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_5_KR.jpg)
    * [iPhone 6/7](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7_KR.jpg)
    * [iPhone 6+/7+](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7plus_KR.jpg)

    Lyra’s Book

    * [iPhone 5](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_5_KR_Book.jpg)
    * [iPhone 6+/7+](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7plus_KR_Book.jpg)
    * [iPhone 6/7](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7_KR_Book.jpg)

    ‘Moon Goddess’ Lyra

    * [iPhone 5](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_5_JP.jpg)
    * [iPhone 6/7](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7_JP.jpg)
    * [iPhone 6+/7+](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7plus_JP.jpg)

    Lyra’s Book

    * [iPhone 5](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_5_JP_Book.jpg)
    * [iPhone 6+/7+](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7plus_JP_Book.jpg)
    * [iPhone 6/7](https://www.vainglorygame.com/wp-content/uploads/2017/09/Iphone_7_JP_Book.jpg)

**TEAMFIGHT HEALTH UPDATE: PUSH IT TO THE LIMIT**

“In conjunction with the crystal tree rework, the teamfight health update is meant to clearly differentiate burst damage, sustained damage, poke, etc., across all heroes. These changes should give you more opportunities to stretch your hero’s limits, while making defensive choices more meaningful.” —Sonata

See heroes and items affected by these changes in the balance sections below.

**VISION CHANGES: GAME-CHANGING CLARITY**

“We’re making changes to our in-game visibility systems to improve the look and feel of combat in Vainglory. Hero vision range has been significantly increased to enhance visual clarity and reduce the need for Flares in stand-off skirmishes where stealthed heroes are not present. Landing a blind skillshot on an enemy in brush or otherwise out of your line-of-sight will now grant you vision of the target, and vice versa, preventing any instances of invisible damage from occurring. We hope these new interactions will allow players to create more moments of opportunistic gameplay when using their abilities in creative manners.” —s4v0r

**VISION RADIUS**

*   Hero vision radius increased by 50%

    **UNIT REVEALER**

**BASIC ATTACKS**

* **Will** reveal the attacker to the defender for **2.2** seconds.
* **Will not** reveal the defender.

**ABILITY DAMAGE**

* **Will** reveal the attacker and defender for **1.5** seconds.
* **Will** reveal jungle minions, including Kraken
* **Will not** reveal lane minions or summons
* Lingering damage-over-time effects **will not** reveal

_**Example:** Skaarf’s initial Spitfire impact damage will reveal, but the burn will not._

**STEALTH**

* The new revealer **does** **not** impede stealth.

_**Example:** Before Update 2.9, some attack or ability debuffs would apply an over-the-head “revealed” state to enemies, making them fully visible. This is no longer the case with any of the new unit reveals._

### **DAMAGE TYPE CONSISTENCY & LANE-MINION DAMAGE NORMALIZATION**

**DAMAGE TYPE CONSISTENCY**&#x20;

“There were a few instances of abilities being considered other types of damage. This has now been remedied and effects that trigger on ability damage will now function properly in the following cases.” —Zekent

* See heroes affected by these changes in the balance change section below.
*   **LANE-MINION DAMAGE NORMALIZATION**

    “There are many abilities that deal less damage to lane minions, preventing the hero from clearing minion waves too quickly. The damage reduction was not consistent; however, and some abilities had unique calculations to determine how much damage the lane minions would receive. We’re simplifying this by making the aforementioned abilities deal 50% less damage to lane minions and, in some cases, to structures and bosses as well. The only exception is Baron’s Rocket Launcher (perk), which will still deal 80% less damage to minions.” —Doomnyr

See heroes affected by these changes in the balance change section below.

\
**ADDITIONAL META CHANGES**  \


&#x20;**EXPERIENCE SHARE**

* Two heroes: Increased from **75/65%** to **85**/**75%**
* Three heroes: Increased from **51/47/47%** to **60/50/50%**

&#x20;**LIFESTEAL**

* **Weapon lifesteal** and c**rystal lifesteal** have been unified to simply **lifesteal,** which affects both types of damage unless otherwise specified.

**PIERCING**

Piercing will no longer be as effective as it was in previous updates. Armor and shield on items and heroes has been adjusted to compensate for this change. —Zekent

* Piercing now ignores a percentage of defenses on a target instead of having a percentage of damage bypass it completely.

**KRAKEN**

* Kraken base health decreased **20%**
* Captured Kraken base health increased **25%**
* Capturing the Kraken no longer stops minions from spawning

**MELEE LANE MINION**

* Attack range increased from **1.0** to **1.2**

\
**BLITZ CHANGES**  \


**JUNGLE SENTRY**

_Now, sentries are very dangerous, especially if you try to solo them as a glass-cannon. But if you’re a jungler or a team, they are much safer to take._

*   Sentries now have higher defense & damage when you first start attacking, but their stats decay at the rate of 1 stack per second over 15 seconds while in combat. Stacks are recovered at the rate of 1 stack per 3 seconds.

    * 15 stacks max&#x20;
    * 25% defense boost per stack
    * 6% offense boost per stack
    * Decay 1 stack per 1.0 seconds when being attacked
    * Regains 1 stack per 3 seconds when not being attacked

    **MIDDLE SENTRY**

    * Max health and armor decreased by **10%**

    **TURRETS**

    * Max health and armor decreased by **10%**

    **ENERGY RECHARGE**

    * Global energy recharge bonus increased from **20%** to **25%**

**CHROMEBOOK KEYBOARD & MOUSE SUPPORT**

*   ![](https://www.vainglorygame.com/wp-content/uploads/2017/10/chromebook3-1000x500.png)\
    Experience Vainglory’s powerful E.V.I.L. game engine using touch, stylus or mouse & keyboard controls on any Chromebook with Android 7.1.1 or higher.

    * Optimized for keyboard & mouse play on Android operating systems
    * Uses QWER ability keys & numeric item activations

    **HERO BALANCE**

**ADAGIO**

_“Both of Adagio’s paths have been having a hard time in recent patches. These changes will bring a little love to both of them.” —Nivmett_

**STATS**

* Attack speed raised from **100-116**% to **100-122**%
*   Adagio’s health changed to **685-2308;** armor and shield to **20-50**

    \
    **GIFT OF FIRE**
* Healing ratio increased from **10%** to **12%**
* Now deals an additional tick of damage on application
* Adagio’s Gift of Fire’s first tick is now considered ability damage
*   **VERSE OF JUDGMENT**

    * Fortified health increased from **100-175-250** to **125-225-325**

    **ALPHA**

    _“Alpha has been out of competitive play for quite some time. These tuneups will help her get to where she needs to be.” —Nivmett_

    **STATS**

    * Health changed to **761-2493;** armor and shield to **20-60**
* **INFINITE REBOOT**
  * Reboot health increased from **325-1800** to **400-2250**
  * Energy to reboot health ratio increased from **50%** to **65%**
  * Energy recharge to reboot health ratio increased from **15%** to **20%**
* **PRIME DIRECTIVE**
  * Cooldown decreased from **12-11-10-9-8** to **11-10-9-8-7**
  * Damage to lane minions decreased from 65% to 50%
*   **CORE CHARGE**

    * Self damage decreased from **2.5%** to **2%**
    * Heal per stack increased from **5-6-7-8-10** to **9-10-11-12-14**
    * Lifesteal weapon ratio increased from **2%** to **3%**
    * Bonus Damage per stack increased from **10-10-10-10-15%** to **12-12-12-12-18%**

    **ARDAN**

    “The across-the-board changes to hero health hit Ardan hard. These changes will keep him a solid pick.” —Nivmett

    **STATS**

    * Health changed to **838-2738;** armor and shield to **20-70**
* **VANGUARD**
  * Barrier increased from **50-80-110-140-170** to **80-120-160-200-240**
  * Health ratio increased from **25%** to **30%**
*   **BLOOD FOR BLOOD**

    * Damage increased to **30-70-110-150-190** to **40-90-140-190-240**

    **BAPTISTE**

    _“These changes follow alongside the damage and health changes.”_ —Nivmett

    **STATS**

    * Health changed to **739-2323;** armor and shield to **20-60**
* **FEARSOME SHADE**
  * Now considered ability damage
  * Damage to lane minions increased from **35%** to **50%**
* **BAD MOJO**
  * Damage to lane minions decreased from **60%** to **50%**
*   **REAP**

    * Heal per soul increased from **15-70** to **20-86**
    * Crystal Ratio increased from **20%** to **25%**

    **BARON**

    **STATS**

    * Health changed to **679-2054;** armor and shield to 20-50

    **PORCUPINE MORTAR**

    * Now deals **50%** of damage to lane minions instead of **40-100-160-220-280** damage per level

    **ION CANNON**

    * Now deals **50%** damage to lane minions instead of **150-225-300** damage per level

    **BLACKFEATHER**

    **STATS**

    * Now deals bonus **10-20-30-40-50** crystal damage
    * Health changed to **737-2467;** armor and shield to 20-60

    \
    **FEINT OF HEART**

    * Now deals bonus **10-20-30-40-50** crystal damage
    * Execute damage decreased from **15-16-17-18-20%** to **11-12-13-14-16%**

    \
    **ON POINT**

    * Barrier increased from **125-150-175-200-250** to **125-165-205-245-325**
    * Health ratio increased from **10**% to **13**%
    * Now deals **50%** damage to lane minions instead of **80-120-160-200-240** damage per level

    \
    **ROSE OFFENSIVE**

    * Health increased from **60-100-140** to **75-125-175**

    **CATHERINE**

    **STATS**

    * Health changed to **808-2673;** armor and shield to **20-60**
    * Catherine’s Captain of the Guard perk bonus armor and shield decreased from **2 to 1**
*   **MERCILESS PURSUIT & STORMGUARD**

    * Merciless Pursuit and Stormguard are now considered ability damage

    **CELESTE**

    **STATS**

    * Health changed to **649-2028**; armor and shield to **20-50**
*   **HELIOGENESIS**

    * Impact and Supernova now deal **50%** to lane minions, respectively, instead of **100-135-170-205-240** damage per level for both

    **FLICKER**

    “These changes, in addition to his new tankier stats, will give him a lot more pressure and survivability in fights.” —Nivmett

    **STATS**

    * Health changed to **797-2648**; armor and shield to **20-70**
* **BINDING LIGHT**
  * Damage increased from **75-150-225-300-375** to **80-160-240-320-400**
*   **FAIRY DUST**

    * Cooldown decreased from **15-14-13-12-11** to **14-13-12-11-10**

    **FORTRESS**

    _“Fortress’ percent damage was dealing more than intended. This change will keep his damage about the same overall.”_\
    &#xNAN;_—Nivmett_

    **STATS**

    * Health changed to **761-2581**; armor and shield to **20-60**
* **LAW OF THE CLAW**
  * Damage decreased from **10-12-14-16-20%** to **8-10-12-14-18%**
*   **ATTACK OF THE PACK**

    * Fortified health increased from **300-425-550** to **400-525-650**

    **GLAIVE**

    “Glaive was healing more than desired with his lifesteal.” —Nivmett

    **STATS**

    * Health changed to **724-2393**; armor and shield to **20-60**
*   **BLOODSONG**

    * Lifesteal per stack decreased from **1%** to **0.8%**

    **GRACE**

    “With the changes to damage and health, Grace’s damage reduction impact became a bit too much. These changes will bring her closer to where she was.” —Nivmett
* **STATS**
  * Health changed to **740-2483**; armor and shield to **20-60**
* **BENEDICTION**
  * Damage reduction decreased from **10**% to **8%**
  * Holy Shield damage reduction decreased from **40**% to **30**%
* **DIVINE INTERVENTION**
  * Heal increased from **400-500-600** to **500-650-800**
*   **RETRIBUTION**

    * Damage to lane minions decreased from **65%** to **50%**

    **GRUMPJAW**

    “With the changes to damage and health, Grumpjaw became overly tanky. These changes will make him tankier than before but not immovable.” —Nivmett

    **STATS**

    * Health changed to **783-2592**; armor and shield to **20-60**

    \
    **LIVING ARMOR**

    * Damage reduction decreased from **6%** to **5%**

    **GWEN**
*   **STATS**

    * Gwen’s health changed to **661-2072**; armor and shield to **20-50**

    **BUCKSHOT BONANZA**

    * Now deals **50%** damage to lane minions instead of **60-100-140-180-220** damage per level
*   **ACES HIGH**

    * Pass-through damage now deals **50%** damage to lane minions instead of **60-100-140-180-220** damage per level

    **IDRIS**

    “Idris’s crystal path has been popular, and with the addition of the crystal items and reworks, he had a bit too much damage at his disposal.” —Nivmett

    **STATS**

    * Health changed to **697-2257**; armor and shield to **20-50**
* **DIVERGENT PATHS**
  * Crystal ratio down from **100**% to **90**%
*   **CHAKRAM**

    * CP ratio reduced from **120**% to **110%**
    * Now deals **50%** damage to lane minions instead of **75-100-125-150-175** damage per level

    **JOULE**

    **STATS**

    * Health changed to **742-2487**; armor and shield to **20-50**
    * Joule’s Heavy Plating perk bonus armor and shield decreased from **50-175** to **15-90**
*   **THUNDER STRIKE**

    * Now deals **50%** damage to lane minions instead of **80-120-160-200-240** damage per level

    **KESTREL**

    **STATS**

    * Kestrel’s health changed to **647-2020**; armor and shield to **20-50**
*   **GLIMMERSHOT**

    * Impact and splash damage now deals **50%** damage to lane minions, respectively, instead of **30-60-90-120-150** damage per level

    **KOSHKA**

    **STATS**

    * Health changed to **711-2367**; armor and shield to **20-60**

    **KRUL**

    “Changes to Krul’s lifesteal was healing him more than desired and the barrier was weaker than before.” —Nivmett

    **STATS**

    * Health changed to **748-2494**; armor and shield to **20-60**
* **DEAD MAN’S RUSH**
  * Now deals bonus **5-10-15-20-25** crystal damage
  * Barrier increased from **80-160-240-320-400** to **80-180-280-380-480**
*   **SPECTRAL SMITE**

    * Lifesteal decreased from **12.5**% per stack to **10**% per stack

    **LANCE**

    “The damage reduction on Lance — much like Grace — was a bit too strong; since Lance is a captain who relies on damage, we upped Impale and Combat Roll damage.” —Nivmett

    **STATS**

    * Health changed to **742-2487**; armor and shield to **20-60**
* **IMPALE**
  * Damage increased from **120-230-340-450-560** to **120-240-360-480-600**
  * Now considered ability damage
  * Now deals **50%** damage to lane minions instead of **80-120-160-200-240** damage per level
* **GYTHIAN WALL**
  * Passive damage resistance decreased from **10-12-14-16-20**% to **8-10-12-14-18%**
*   **COMBAT ROLL**

    * Damage increased from **125-200-275** to **150-250-350**
    * Combat Roll’s empowered hit is now considered ability damage

    **LYRA**

    “Crystal Lyra was the intended path for Lyra when she was released; these changes should make crystal builds more feasible. The remaining modifications coincide with her previous damage and health updates.” —Nivmett

    **STATS**

    * Range increased from **5.1** to **5.6**
    * Lyra’s health changed to **674-2153**; armor and shield to **20-50**
* **PRINCIPLE ARCANUM**
  * Crystal ratio increased on light attack from **40**% to **50**%
  * Crystal ratio increased on heavy attack from **60**% to **70**%
* **IMPERIAL SIGIL**
  * Heal per second increased from **40-60-80-100-140** to **40-65-90-115-165**
  * Health ratio increased from **12**% to **13**%
*   **ARCANE PASSAGE**

    * Bonus attack range decreased from **1.0-1.5-2.0** to **0.5-1.0-1.5**

    **OZO**

    “Our previous changes to health and damage hurt Ozo as a hero who relied on healing as a main part of his playstyle. Equalizing that while maintaining the power of his perk should give him a boost.” —Nivmett

    **STATS**

    * Health changed to **769-2536**; armor and shield to **20-60**
* **THREE-RING CIRCUS**
  * Healing vs. heroes increased from **15-30-45-60-75** to **20-40-60-80-100**
  * Now considered ability damage
*   **ACROBOUNCE**

    *

        * Fortified health increased from **20-40-60-80-100** to **25-50-75-100-125**&#x20;
        * Damage to lane minions reduced from 60% (first bounce), 60% (second bounce and 80% (final bounce), to 20%, 20%, and 50%

        **PETAL**

        “More health but lower defense lowered the effect of heals, so we increased Petal’s healing to compensate.” —Nivmett

        **STATS**

        * Health changed to **636-1983**; armor and shield to **20-50**
    * **SPONTANEOUS COMBUSTION**&#x20;
      * Heal increased from **60-100-140** to **75-125-175**
      * Crystal ratio increased from **20%** to **30%**
    *   **BRAMBLEBOOM SEEDS**&#x20;

        * No longer considered ability damage

        **PHINN**

        **STATS**

        * Health changed to **892-2781**; armor and shield to **20-70**
        * Phinn’s Unstoppable perk bonus defensive stats from items increased from 15% to 18%

    **QUIBBLE**
*

    * Now deals **50%** to lane minions instead of **160-220-280-340-400** damage per level

    **REIM**

    “Reim has been an amazing counter pick for a long time. These tunedowns will help make him killable at melee range.”\
    —Nivmett

    **STATS**

    * Health changed to **746-2499**; armor and shield to **20-60**
* **FROSTGUARD**
  * Fortified health generation decreased from **25**% to **18**%
* **WINTER SPIRE**
  * Crystal ratio decreased from **140**% to **130%**
  * First and second hits now deals **50%** to lane minions, instead of **90-105-120-135-165** damage per level
*   **CHILL WINDS**

    * Now deals **50%** to lane minions instead of **80-95-110-125-140** damage per level

    **REZA**

    “Reza has been out for just a few updates. We want people to really utilize his ult to its full potential.” —Nivmett

    **STATS**

    * Health changed to **718-2306**; armor and shield to **20-60**
* **SCORCHER**
  * Damage to lane minions decreased from **65%** to **50%**
* **TROUBLEMAKER**
  * Charge time decreased from **17-16-15-14-12** to **15-14-13-12-10**
  * Now considered ability damage
*   **NETHERFORM DETONATOR**

    * The damage of this ability will still trigger even if Reza is stunned as he is landing
    * Fixed a bug where the duration of Reza’s transformation was a bit shorter than intended when he landed after casting this ability
    * Fortified health increased from **120-180-240** to **120-220-320**
    * Duration increased from **4-5-6 to 6-7-8**

    **RINGO**

    “This change ensures Ringo has a clear form of crystal damage instead of randomly adding crystal damage when he builds blue.” —Nivmett

    **STATS**

    * Health changed to **673-2077**; armor and shield to **20-50**
*   **TWIRLING SILVER**

    * Now deals **5** base bonus crystal damage

    **RONA**

    “Rona hasn’t been feeling very tanky, especially at earlier levels. These health updates should reward her aggressive playstyle.” —Nivmett

    **STATS**

    * Health changed to **778-2563**; armor and shield to **20-60**
* **INTO THE FRAY**
  * Fortified health per target increased from **30-45-60-75-105 to 30-50-70-90-130**
  * Impact and Rupture damage now deals **50%** to lane minions, respectively, instead of **20-35-50-65-110** and **40-70-100-130-220** damage per level
*   **RED MIST**

    * Fortified health generated per second increased from **40-70-100** to **60-100-140**

    **SAMUEL**

    “Samuel has a decent amount of healing that is core to his survivability; we tuned up his healing to ensure he maintains this.” —Nivmett

    **STATS**

    * Health changed to **652-2040**; armor and shield to **20-50**
* **CORRUPTED GENIUS**
  * Heal increased from **50-160** to **50-200**
  * Energy restored increased from **50-160** to **50-200**
*   **DRIFTING DARK**

    * Heal per target increased from **2-4-6-8-10** to **4-6-8-10-12**
    * Heal per target crystal ratio increased from **10**% to **12**%
    * Deals **50%** to lane minions instead of **20-35-50-65-80** damage per level

    **SAW**

    “SAW has had a tough rep for a long time. We are giving SAW players some love by making his ult more usable with weapon — and even better when crystal! In addition, SAW had particularly low weapon scaling that we decided to tune up to bring him more in line with other weapon carries late game.” —Nivmett

    **STATS**

    * Weapon power increased from **50-87** to **50-127**
    * Health changed to **683-2078**; armor and shield to **20-60**
* **ROADIE RUN**
  * Execute damage decreased from **20-25-30-35-45%** to **15-20-25-30-40%**
  * Now considered ability damage
*   **MAD CANNON**

    * Execute damage decreased  from **15-15-15**% to **12-12-12**%

    **SKAARF**

    “With the global increase to health, Skaarf’s percent life damage burned a lot more damage with his opponents than desired.” —Nivmett

    **STATS**

    * Health changed to **638-1992**; armor and shield to **20-50**
* **SPITFIRE**
  * Now deals **50%** to lane minions instead of **75-125-175-225-325** damage per level
*   **FAN THE FLAMES**

    * Max health damage decreased from **3%** to **2%**
    * Crystal ratio decreased from **3%** to **2%**

    **SKYE**

    “While the previous change to Skye had the desired effect, it was a little more ‘feast or famine’ than preferred. This change should equalize her normal vs lock-on damage a bit better.” —Nivmett

    **STATS**

    * Health changed to **668-2060**; armor and shield to **20-50**
* **FORWARD BARRAGE**
  * Crystal ratio increased from **120**% to **160**%
  * Lock-on ratio decreased from **35**% to **20**%
  * Damage to structures and bosses increased from **40%** to **50%**
*   **SURI STRIKE**

    * Now considered ability damage
    * Now deals **50%** to lane minions instead of **90-120-150-180-210** damage per level

    **TAKA**

    “Taka’s healing is core to his skirmishing playstyle, allowing him to recover before reengaging on his enemies. These changes will equalize with the changes to health we have made.” —Nivmett

    **STATS**

    * Health changed to **702-2287**; armor and shield to **20-60**
*   **KAKU**

    * Heal increased from **25-40-55-70-100** to **25-50-75-100-125**
    * Crystal ratio increased from **25%** to **30%**

    **VOX**

    **STATS**

    * Health changed to **667-2054**; armor and shield to **20-50**

    **ADDITIONAL ITEM CHANGES:**\
    **NAMED PASSIVES**

```
“We have unified a few stats and passives that were on multiple items to instead become named passives. These will take the highest value of the passive that is currently equipped and have it override all other instances of that passive.” —Zekent

“In addition, we have tuned sources of healing and pierce in the item tree to compensate with the healing/damage changes, as well as the changes to pierce damage calculations. We are also making teamfights more easily readable.” —Nivmett

![](https://www.vainglorygame.com/wp-content/uploads/2016/09/Aegis.png)**AEGIS**

* Aegis shield decreased from **125** to **100**
* Aegis armor decreased from **30** to **25**
* Aegis max health increased from **200** to **250**

![](https://www.vainglorygame.com/wp-content/uploads/2015/08/atlas-pauldron.png)**ATLAS PAULDRON**

* Atlas Pauldron armor decreased from **85** to **70**
* Atlas Pauldron shield decreased from **35** to **25**

![](https://www.vainglorygame.com/wp-content/uploads/2015/06/barbed-needle.png)**BARBED NEEDLE**

* Vampirism: **+8%** lifesteal
* Heal from minions increased from **20/40** to **25/50** \(ranged/melee\)

![](https://www.vainglorygame.com/wp-content/uploads/2015/06/bonesaw.png)**BONESAW**

* Passive: Your basic attacks shred **5%** of the target’s armor for **3s**. Max **8** stacks.
* Armorbreaker: **+18%** armor pierce

![](https://www.vainglorygame.com/wp-content/uploads/2015/06/book-of-eulogies.png)**BOOK OF EULOGIES**

* Heal from minions increased from **20/40** to **25/50** \(ranged/melee\)
* Vampirism: **+4%** lifesteal

![](https://www.vainglorygame.com/wp-content/uploads/2016/06/chronograph.png)**CHRONOGRAPH**

* Cooldown speed decreased from **25%** to **20%**

![](https://www.vainglorygame.com/wp-content/uploads/2017/10/coat-of-plates.png)**COAT OF PLATES**

* Armor decreased from **75** to **65**
* Shield decreased from **30** to **20**

![](https://www.vainglorygame.com/wp-content/uploads/2015/10/contraption-e1478210107557.png)**CONTRAPTION**

* Cooldown speed decreased from **40%** to **30%**
* Number of charges increased from **3** to **4**
* Max health increased from **350** to **450**

![](https://www.vainglorygame.com/wp-content/uploads/2016/10/crucible.png)**CRUCIBLE**

* Max health increased from **600** to **650**

![](https://www.vainglorygame.com/wp-content/uploads/2017/10/dragonheart.png)**DRAGONHEART**

* Max health increased from **400** to **500**

![](https://www.vainglorygame.com/wp-content/uploads/2017/10/echo.png)**ECHO**

* Moved from **Crystal** to **Utility**

![](https://www.vainglorygame.com/wp-content/uploads/2015/10/eve-of-harvest.png)**EVE OF HARVEST**

* Vampirism: **+10%** lifesteal

![](https://www.vainglorygame.com/wp-content/uploads/2016/06/Items_flare_gun.png)**FLARE GUN**

* Max health increased from **250** to **300**

![](https://www.vainglorygame.com/wp-content/uploads/2015/06/fountain-of-renewal.png)**FOUNTAIN**

* Cooldown reduced from **75** seconds to **65** seconds
* Healing increased from **2** health per **1%** missing life to **2.5** health per **1%** missing life
* Max health increased from **200** to **300**
* Shield decreased from **75** to **65**
* Armor decreased from **30** to **20**

![](https://www.vainglorygame.com/wp-content/uploads/2016/06/Items_halcyon_chargers.png)**HALCYON CHARGERS**

* Max health increased from **200** to **250**

![](https://www.vainglorygame.com/wp-content/uploads/2017/10/hourglass.png)**HOURGLASS**

* Cooldown speed decreased from **15%** to **10%**

![](https://www.vainglorygame.com/wp-content/uploads/2015/11/journey-boots.png)**JOURNEY BOOTS**

* Max health increased from 250 to 300

![](https://www.vainglorygame.com/wp-content/uploads/2017/10/kinetic-shield.png)**KINETIC SHIELD**

* Shield decreased from **75** to **65**
* Armor decreased from **30** to **20**

![](https://www.vainglorygame.com/wp-content/uploads/2017/10/lifespring.png)**LIFESPRING**

* Max health increased from **200** to **300**
* Passive regeneration decreased from **2.5%** to **1.5%** of missing health

![](https://www.vainglorygame.com/wp-content/uploads/2015/08/light-armor.png)**LIGHT ARMOR**

* Armor decreased from **40** to **30**
* Shield decreased from **10** to **5**

![](https://www.vainglorygame.com/wp-content/uploads/2015/11/light-shield.png)**LIGHT SHIELD**

* Shield decreased from **40** to **30**
* Armor decreased from **10** to **5**

![](https://www.vainglorygame.com/wp-content/uploads/2015/09/metal-jacket.png)**METAL JACKET**

* Armor decreased from **170** to **140**
* Shield decreased from **35** to **25**

![](https://www.vainglorygame.com/wp-content/uploads/2016/12/NullwaveGauntlet-e1481227637763.png)**NULLWAVE GAUNTLET**

* Max health increased from **400** to **500**

![](https://www.vainglorygame.com/wp-content/uploads/2017/10/oakheart.png)**OAKHEART**

* Max health increased from **200** to **250**

![](https://www.vainglorygame.com/wp-content/uploads/2015/08/piercing-shard.png)**PIERCING SHARD**

* Shieldbreaker: **+12%** shield pierce

![](https://www.vainglorygame.com/wp-content/uploads/2015/08/piercing-spear.png)**PIERCING SPEAR**

* Armorbreaker: **+10%** armor pierce

![](https://www.vainglorygame.com/wp-content/uploads/2016/12/PoisonedShiv-e1482284278700.png)**POISONED SHIV**

* Vampirism: **+8%** lifesteal

![](https://www.vainglorygame.com/wp-content/uploads/2015/08/reflex-block.png)**REFLEX BLOCK**

* Max health increased from **200** to **250**

![](https://www.vainglorygame.com/wp-content/uploads/2015/10/serpent-mask.png)**SERPENT MASK**

* Vampirism: **10%** lifesteal

![](https://www.vainglorygame.com/wp-content/uploads/2015/12/shiversteel.png)**SHIVERSTEEL**

* Max health increased from **500** to **650**

![](https://www.vainglorygame.com/wp-content/uploads/2016/12/SlumberingHusk-e1481227711608.png)**SLUMBERING HUSK**

* Max health increased from **500** to **650**
* Fortified health proc increased from **20%** to **25%**

![](https://www.vainglorygame.com/wp-content/uploads/2017/08/spellsword_item.png)**SPELLSWORD**

* Now builds out of **Heavy Steel** and **Chronograph**
* Upgrade cost decreased from **1150** to **650**

![](https://www.vainglorygame.com/wp-content/uploads/2016/06/Items_stormcrown-e1478210076913.png)**STORMCROWN**

* Cooldown speed decreased from **30%** to **20%**
* Stormguard**:** Basic attacks deal **40-140** bonus true damage over **1.2**s. **20%** effectiveness against heroes
* Damage to heroes increased from **20**% to **25**%
* Max health increased from **200** to **300**

![](https://www.vainglorygame.com/wp-content/uploads/2016/09/stormguard-banner.png)**STORMGUARD BANNER**

* Stormguard**:** Basic attacks deal **20-70** bonus true damage over **1.2**s. **20%** effectiveness against heroes
* Damage to heroes increased from **20**% to **25**%
* Max health increased from **200** to **250**

![](https://www.vainglorygame.com/wp-content/uploads/2015/09/tension-bow.png)**TENSION BOW**

* Passive: Every **6s**, your next basic attack will deal **180** bonus damage.
* Armorbreaker: **+10%** armor pierce

![](https://www.vainglorygame.com/wp-content/uploads/2016/06/travel-boots.png)**TRAVEL BOOTS**

* Max health increased from **100** to **125**

![](https://www.vainglorygame.com/wp-content/uploads/2016/06/Items_war_treads.png)**WAR TREADS**

* Max health increased from **500** to **650**

**TALENTS BALANCE**



**  
 ADAGIO**

**GIFT OF LIFE**

* Heal to fortified health base increased from **75%** to **80%**
* Heal to fortified health scaling increased from **7.5%** to **10%**

**AVENGING WRATH**

* Bonus burn damage base increased from **110%** to **130%**
* Bonus burn damage scaling increased from **4%** to **10%**

**HEALING VERSE**

* Damage base decreased from **70%** to **60%**
* Max health to heal base increased from **40%** to **65%**
* Max health to heal scaling increased from **10%** to **15%**
* Cooldown base decreased from **60%** to **55**

**  
 ARDAN**

**KNOCKOUT PUNCH**

* Knockback distance base increased from **5 t**o **10** meters

**  
 BARON**

**ENDLESS MORTARS**

* Damage base increased from **45%** to **75%**

**  
 BLACKFEATHER**

**POINT GUARD**

* Barrier strength base increased from **125%** to **130%**
* Barrier strength scaling increased from **5%** to **7.5%**

**  
 FORTRESS**

**LONGTOOTH**

* Bonus range base decreased from **4** to **3** meters

**   
 GLAIVE**

**STUNNING BLOODSONG**

* Cooldown base increased from **75%** to **80%**
* Cooldown scaling increased from **-2.5%** to **-5%**

**   
 GRUMPJAW**

**RECONSTITUTION**

* Bonus lifesteal base increased from **20%** to **25%**
* Bonus lifesteal scaling increased from **3%** to **4%**

**BIG APPETITE**

* Bonus duration base increased from **0.5** to **1** second
* Bonus duration scaling increased from **0.25** to **0.5** seconds

**HANGRY**

* Hangry’s first hit is now considered ability damage

**  
 IDRIS**

**PATH OF THE SEEKER**

* Bonus weapon power base decreased from **1.5%** to **1%**
* Bonus weapon power scaling decreased from **1.5%** to **1%**
* Bonus crystal power base decreased from **1.5%** to **1%**
* Bonus crystal power scaling decreased from **1.5%** to **1%**

**CHA-CHA-CHAKRAM**

* Damage base decreased from **75%** to **60%**

**  
 KESTREL**

**ACTIVE RELOAD**

* Cooldown base increased from **95%** to **100%**
* Damage base increased from **85%** to **110%**
* Damage scaling increased from **5%** to **10%**

**  
 OZO**

**SECOND WIND**

* Fortified health base increased from **100%** to **155%**
* Fortified health scaling increased from **5%** to **7.5%**
* Damage scaling decreased from **4%** to **2%**

**  
 REIM**

**CREEPING COLD**

* Damage base decreased from **45%** to **35%**

**  
 SKAARF**

**SPLITFIRE**

* Damage base decreased from **80%** to **65%**

**  
 SKYE**

**RAINING DEATH**

* Damage base increased from **90%** to **110%**
* Damage scaling increased from **5%** to **10%**



**BUG FIXES & IMPROVEMENTS**



**BUG FIXES**

* Heroes will now be considered the highest priority when tapping on targets within close proximity to each other. _For example, a hero will be prioritized over hitting minions._
* Fixed a bug where jungle monster mini-map icons would briefly appear when they spawn
* Fixed a bug where enemy scout traps and flares would not display on the mini-map if revealed
* Fixed a bug where the Crystal Miners and Gold Miners were not getting pinged when the “Jungle has Intensified” announcement came up
* Fixed a bug where Samuel’s Malice and Verdict cooldown was reset when stepping into and back out of Drifting Dark
* Updated a few ability descriptions to display damage per second instead of total damage
* Updated a number of item descriptions
* Updated recommended builds for all heroes
* Fixed a bug where buying a second copy of an item while the first was on cooldown would not put the second one on cooldown
* Selling and repurchasing an item with an active ability no longer resets the cooldown
* The number of charges on ability icons is now displayed more clearly
* Ability icon displays for crowd control or “out of energy” are now prioritized over cooldown
* The tutorials and bots now utilize Healing Flask
```
