# 3.2 Notes

## UPDATE 3.2 HERO & ITEM BALANCE CHANGES

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2018/04/Petal-Splash.jpg)

*Update 3.2 features balance changes to Fortress, Alpha, Petal and more. Read on for the details. …*

#### GAMEPLAY BALANCE CHANGES

**GHOSTWING**

* Ghostwing’s Blessing now grants an additional **25%** damage to structures
* Health

~~**5400** + **350**~~ → **4300** + **450**

{% embed url="<https://youtu.be/ohSUFyujdOU>" %}

#### **BLACKCLAW’S MIGHT**

**CAPTURED**&#x20;

* Health
  * ~~**6500 + 1400**~~ → **6500 + 1600**
* Defense
  * ~~**35** + **15**~~ → **30** + **10**
* Damage taken from a turret explosion
  * ~~a variable amount~~ → **15%** of his maximum health

**UNCAPTURED**

* Spawn time
  * **15** minutes → **12** minutes
* Health
  * **7600 + 520** → **7600 + 550**
* Defense
  * **50 + 25** → **50 + 20**

{% embed url="<https://youtu.be/1XaNlkVtBDQ>" %}

### **LANE MINIONS**

* Movement speed
  * ~~**3.895 + 0.055**~~ → **4.5**
* Now less durable against enemy heroes
* First spawn
  * ~~**30**~~ → **20** seconds

### **GOLD GENERATION**

* Range minion gold
  * ~~**20**~~ → **30**
* Siege minion gold
  * ~~**45**~~ → **40**
* Captain minion gold
  * ~~**70**~~ → **50**

### HERO BALANCE CHANGES

**ALPHA**

**INFINITE REBOOT**

* Reboot health
  * ~~**500-2800**~~ → **600-2600**

**PRIME DIRECTIVE**

* Weapon ratio
  * ~~**80%**~~ → **60%**

**CORE CHARGE**

* Bonus damage per stack
  * ~~**12/12/12/12/18%**~~ → **11/11/11/11/15%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/baron.png)

**BARON**

**STATS**

* **Increase base weapon power**
  * ~~**71-108**~~ → **71-130**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/fortress.png)

**FORTRESS**

**LAW OF THE CLAW**

* Number of hit required to proc bonus damage
  * ~~**6**~~ → **7**
* Cooldown
  * ~~**11/10/9/8/6**~~ → **11/10/9/8/7**

**ATTACK OF THE PACK**

* Wolf health
  * ~~**400/600/800**~~ → **300/450/600**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/grumpjaw.png)

**GRUMPJAW**

**GRUMPY**

* Bonus damage per stack
  * ~~**20/35/50/65/95**~~ → **10/25/40/55/85**
* Crystal Ratio per stack
  * ~~**20%**~~→**25%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/idris.png)

**IDRIS**

**DIVERGENT PATHS**

* Basic attack crystal ratio
  * ~~**80%**~~→**75%**
* Bonus crystal damage
  * ~~**30-85**~~ → **19-85**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/09/joule.png)

**JOULE**

**THUNDERSTRIKE**

* Pierce
  * ~~**5-10%**~~ → **10-15%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/kestrel.png)

**KESTREL**

**GLIMMERSHOT**

* Base damage
  * ~~**40/70/100/130/190**~~→ **40/70/100/130/160**
* Crystal Ratio
  * ~~**140%**~~→**135%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/krul.png)

**KRUL**

**DEAD MAN’S RUSH**

* Barrier strength
  * **100/200/300/400/500** → **75/185/295/405/515**&#x20;

**SPECTRAL SMITE**

* Life steal per stack
  * **10%** → **9/9/9/9/11%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/lance.png)

**LANCE**

**STATS**

* Health
  * ~~**842-2587**~~→ **842-2609**

**IMPALE**

* Delay for missing
  * ~~**1.0**~~ → **0.7**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/06/petal.png)

**PETAL**

**SPONTANEOUS COMBUSTION**

* \[REWORK] Activating this ability now sends the nearest munion dashing towards the targeted location, exploding after 1.2 seconds
* Heal Crystal ratio
  * ~~**30%**~~ → **60%**

**REZA**

**FIRESTARTER**

* Crystal Ratio
  * ~~**120%**~~ → **115%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/rona.png)

**RONA**

**STATS**

* Weapon power
  * ~~**88-156**~~ → **77-156**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/samuel.png)

**SAMUEL**

**CORRUPTED GENIUS**

* Healing
  * ~~**30-200**~~ → **20-200**

**DRIFTING DARK**

* Cooldown
  * ~~**20/20/20/20/20**~~ → **23/23/23/23/23**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/10/skaarf.png)

**SKAARF**

**GOOP**

* Crystal ratio on ignite damage
  * ~~**50%**~~ → **110%**
* Damage/Sec crystal ratio
  * ~~**130%**~~→ **80%**

**DRAGON BREATH**

* Damage
  * ~~**265/355/445**~~  → **325/400/475**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/skye.png)

**SKYE**

**STATS**

* Auto attack range
  * ~~**6**~~ → **6.1**

**FORWARD BARRAGE**

* Damage against non-hero and non-structures
  * ~~**75%**~~ → **100%**
* Crystal Ratio
  * ~~**160%**~~ → **150%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/06/taka.png)

**TAKA**

**HOUSE KAMUHA**

* Bonus damage
  * ~~**50**~~ → **30-63** (scaling with level)

**KAITEN**

* Base damage
  * ~~**100/165/230/295/360**~~ → **100/150/200/250/300**
* Crystal Ratio
  * ~~**80%**~~ → **110%**

**X-RETSU**

* Base damage
  * ~~**300/450/600**~~ → **250/350/450**
* Crystal Ratio on bleed
  * ~~**50%**~~ → **65%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2018/04/Tony-120x120-2.jpg)

**TONY**

**JAWBREAKER**

* Damage
  * ~~**25/60/95/130/165**~~ → **10/40/70/100/130**
* Weapon ratio
  * ~~**30%**~~ → **40%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/varya.png)

**VARYA**

**CHAIN LIGHTNING**

* Base damage
  * ~~**60-137**~~ → **70-147**
* Crystal ratio
  * ~~**45%**~~ → **40%**

### **ITEM BALANCE CHANGES**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/11/aftershock.png)

**AFTERSHOCK**

* Percent Life damage
  * **14%** → **13%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/07/breaking-point.png)

**BREAKING POINT**

* Damage to gain a stack
  * **160** → **170**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/06/minion-candy.png)

**MINION CANDY**

* Cost
  * **100** → **75**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/06/Items_stormcrown-e1478210076913.png)

**STORMCROWN**

* Base damage
  * **50-160** → **40-130**
* Damage to heroes and structures
  * **25%** → **20%**

### **TALENTS BALANCE CHANGES**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/alpha.png)

**ALPHA**

**CORE OVERCLOCK**

* Attack speed base per stack
  * **25%** → **15%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/ardan-1.png)

**ARDAN**

**HEAVY HITTER**

* Base damage
  * **155%**→ **140%**

**KNOCKOUT PUNCH**

* Damage base
  * **100%**  → **95%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/fortress.png)

**FORTRESS**

**LONGTOOTH**

* Bonus range base
  * **1.6** → **1.4**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/grumpjaw.png)

**GRUMPJAW**

**RAMPAGE**

* Damage base
  * **100%** → **90%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/idris.png)

**IDRIS**

**PATH OF THE SEEKER**

* Passive weapon power base
  * **1%** → **0%**
* Passive crystal power base
  * **1%** → **0%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/lance.png)

**LANCE**

**STRIKER**

* A cooldown reduction scaling
  * **7.5%** → **10%**
* C cooldown reduction scaling
  * **7.5%** → **10%**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/10/phinn.png)

**PHINN**

**PHASTER**\\

* Bonus movement speed base
  * **1.1** → **1.3**

![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/varya.png)

**VARYA**

**THUNDERSTORM**

* Damage base
  * **120%** → **130%**
* Damage scaling
  * **25%** → **35%**&#x55;PDATE 3.2 HERO & ITEM BALANCE CHANGES

    * TRUGO
    * |
    * APR 13, 2018

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2018/04/Petal-Splash.jpg)

    *Update 3.2 features balance changes to Fortress, Alpha, Petal and more. Read on for the details. …*

    **GAMEPLAY BALANCE CHANGES**

    **GHOSTWING**

    * Ghostwing’s Blessing now grants an additional **25%** damage to structures
    * Health

    ~~**5400** + **350**~~ → **4300** + **450**

    **BLACKCLAW’S MIGHT**

    **CAPTURED**&#x20;

    * Health
      * ~~**6500 + 1400**~~ → **6500 + 1600**
    * Defense
      * ~~**35** + **15**~~ → **30** + **10**
    * Damage taken from a turret explosion
      * ~~a variable amount~~ → **15%** of his maximum health

    **UNCAPTURED**

    * Spawn time
      * **15** minutes → **12** minutes
    * Health
      * **7600 + 520** → **7600 + 550**
    * Defense
      * **50 + 25** → **50 + 20**

    **LANE MINIONS**

    * Movement speed
      * ~~**3.895 + 0.055**~~ → **4.5**
    * Now less durable against enemy heroes
    * First spawn
      * ~~**30**~~ → **20** seconds

    **GOLD GENERATION**

    * Range minion gold
      * ~~**20**~~ → **30**
    * Siege minion gold
      * ~~**45**~~ → **40**
    * Captain minion gold
      * ~~**70**~~ → **50**

    **HERO BALANCE CHANGES**

    **ALPHA**

    **INFINITE REBOOT**

    * Reboot health
      * ~~**500-2800**~~ → **600-2600**

    **PRIME DIRECTIVE**

    * Weapon ratio
      * ~~**80%**~~ → **60%**

    **CORE CHARGE**

    * Bonus damage per stack
      * ~~**12/12/12/12/18%**~~ → **11/11/11/11/15%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/baron.png)

    **BARON**

    **STATS**

    * **Increase base weapon power**
      * ~~**71-108**~~ → **71-130**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/fortress.png)

    **FORTRESS**

    **LAW OF THE CLAW**

    * Number of hit required to proc bonus damage
      * ~~**6**~~ → **7**
    * Cooldown
      * ~~**11/10/9/8/6**~~ → **11/10/9/8/7**

    **ATTACK OF THE PACK**

    * Wolf health
      * ~~**400/600/800**~~ → **300/450/600**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/grumpjaw.png)

    **GRUMPJAW**

    **GRUMPY**

    * Bonus damage per stack
      * ~~**20/35/50/65/95**~~ → **10/25/40/55/85**
    * Crystal Ratio per stack
      * ~~**20%**~~→**25%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/idris.png)

    **IDRIS**

    **DIVERGENT PATHS**

    * Basic attack crystal ratio
      * ~~**80%**~~→**75%**
    * Bonus crystal damage
      * ~~**30-85**~~ → **19-85**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/09/joule.png)

    **JOULE**

    **THUNDERSTRIKE**

    * Pierce
      * ~~**5-10%**~~ → **10-15%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/kestrel.png)

    **KESTREL**

    **GLIMMERSHOT**

    * Base damage
      * ~~**40/70/100/130/190**~~→ **40/70/100/130/160**
    * Crystal Ratio
      * ~~**140%**~~→**135%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/krul.png)

    **KRUL**

    **DEAD MAN’S RUSH**

    * Barrier strength
      * **100/200/300/400/500** → **75/185/295/405/515**&#x20;

    **SPECTRAL SMITE**

    * Life steal per stack
      * **10%** → **9/9/9/9/11%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/lance.png)

    **LANCE**

    **STATS**

    * Health
      * ~~**842-2587**~~→ **842-2609**

    **IMPALE**

    * Delay for missing
      * ~~**1.0**~~ → **0.7**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/06/petal.png)

    **PETAL**

    **SPONTANEOUS COMBUSTION**

    * \[REWORK] Activating this ability now sends the nearest munion dashing towards the targeted location, exploding after 1.2 seconds
    * Heal Crystal ratio
      * ~~**30%**~~ → **60%**

    **REZA**

    **FIRESTARTER**

    * Crystal Ratio
      * ~~**120%**~~ → **115%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/rona.png)

    **RONA**

    **STATS**

    * Weapon power
      * ~~**88-156**~~ → **77-156**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/samuel.png)

    **SAMUEL**

    **CORRUPTED GENIUS**

    * Healing
      * ~~**30-200**~~ → **20-200**

    **DRIFTING DARK**

    * Cooldown
      * ~~**20/20/20/20/20**~~ → **23/23/23/23/23**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/10/skaarf.png)

    **SKAARF**

    **GOOP**

    * Crystal ratio on ignite damage
      * ~~**50%**~~ → **110%**
    * Damage/Sec crystal ratio
      * ~~**130%**~~→ **80%**

    **DRAGON BREATH**

    * Damage
      * ~~**265/355/445**~~  → **325/400/475**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/skye.png)

    **SKYE**

    **STATS**

    * Auto attack range
      * ~~**6**~~ → **6.1**

    **FORWARD BARRAGE**

    * Damage against non-hero and non-structures
      * ~~**75%**~~ → **100%**
    * Crystal Ratio
      * ~~**160%**~~ → **150%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/06/taka.png)

    **TAKA**

    **HOUSE KAMUHA**

    * Bonus damage
      * ~~**50**~~ → **30-63** (scaling with level)

    **KAITEN**

    * Base damage
      * ~~**100/165/230/295/360**~~ → **100/150/200/250/300**
    * Crystal Ratio
      * ~~**80%**~~ → **110%**

    **X-RETSU**

    * Base damage
      * ~~**300/450/600**~~ → **250/350/450**
    * Crystal Ratio on bleed
      * ~~**50%**~~ → **65%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2018/04/Tony-120x120-2.jpg)

    **TONY**

    **JAWBREAKER**

    * Damage
      * ~~**25/60/95/130/165**~~ → **10/40/70/100/130**
    * Weapon ratio
      * ~~**30%**~~ → **40%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/varya.png)

    **VARYA**

    **CHAIN LIGHTNING**

    * Base damage
      * ~~**60-137**~~ → **70-147**
    * Crystal ratio
      * ~~**45%**~~ → **40%**

    **ITEM BALANCE CHANGES**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/11/aftershock.png)

    **AFTERSHOCK**

    * Percent Life damage
      * **14%** → **13%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/07/breaking-point.png)

    **BREAKING POINT**

    * Damage to gain a stack
      * **160** → **170**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/06/minion-candy.png)

    **MINION CANDY**

    * Cost
      * **100** → **75**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/06/Items_stormcrown-e1478210076913.png)

    **STORMCROWN**

    * Base damage
      * **50-160** → **40-130**
    * Damage to heroes and structures
      * **25%** → **20%**

    **TALENTS BALANCE CHANGES**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/alpha.png)

    **ALPHA**

    **CORE OVERCLOCK**

    * Attack speed base per stack
      * **25%** → **15%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/01/ardan-1.png)

    **ARDAN**

    **HEAVY HITTER**

    * Base damage
      * **155%**→ **140%**

    **KNOCKOUT PUNCH**

    * Damage base
      * **100%**  → **95%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/fortress.png)

    **FORTRESS**

    **LONGTOOTH**

    * Bonus range base
      * **1.6** → **1.4**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/grumpjaw.png)

    **GRUMPJAW**

    **RAMPAGE**

    * Damage base
      * **100%** → **90%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/idris.png)

    **IDRIS**

    **PATH OF THE SEEKER**

    * Passive weapon power base
      * **1%** → **0%**
    * Passive crystal power base
      * **1%** → **0%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/lance.png)

    **LANCE**

    **STRIKER**

    * A cooldown reduction scaling
      * **7.5%** → **10%**
    * C cooldown reduction scaling
      * **7.5%** → **10%**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2015/10/phinn.png)

    **PHINN**

    **PHASTER**\\

    * Bonus movement speed base
      * **1.1** → **1.3**

    ![](https://jd3sljkvzi-flywheel.netdna-ssl.com/wp-content/uploads/2016/05/varya.png)

    **VARYA**

    **THUNDERSTORM**

    * Damage base
      * **120%** → **130%**
    * Damage scaling
      * **25%** → **35%**
