Alpha
Last updated
Last updated
Killing machine who can resurrect herself.
Instead of dying, Alpha initiates a 4.5s reboot sequence. If her reboot health is not destroyed befor
e time runs out, she will return to life.
When alive, Alpha's special energy bar shows the time until Infinite Reboot is available. When rebooting, the bar counts diwn to when she will revive.
Reboot health: 450-2250 (level 1-12) (+65% of bonus max energy)
Reboot duration: 4.5s (-20% of Bonus Energy Recharge)
Alpha revives with her Prime Directive & Core Charge ability cooldowns refreshed.
Health: 761 - 2493
Energy: 0
Armor: 20 - 60
Shield: 20 - 60
Weapon: 83 - 124
Atk Speed: 100% - 122%
Range: 2.1
Move Speed: 3.4
Alpha scans for enemies in front of her. If she scans an enemy hero, structure of jungle creature, Alpha dashes behind them & slashes all enemies within 4.5 meters.
Deals bonus damage for each stack of Core Overload on Alpha.
Removes all negative effects of Core Overload.
Applies a brief slow to the scanned target.
Deals 50% less damage to minions.
Alpha lunges forward & basic attacks her target. This ability costs 2% of her current health & applies Core Overload to herself, which will increase her damage output.
Each stack increases health cost of Core Charge by 2%, but also increases the damage.Also causes basic attacks to heal her. This healing is reduced against lane minions. Lasts 5.5s, stacking up to 3 times. Basic attacks refresh the duration.
Attack has a small AoE, hitting nearby targets for crystal damage.
Basic attacks reduce the cooldown of this ability.
Alpha starts her self-destruct sequence, exploding after 3s & then resurrecting herself with Infinite Reboot.
At the start of the ability, she gains a burst of move speed that decays rapidly.
She also gains a large health barrier. if enemies break this barrier, she explodes early.
This ability can only be activated while Infinite Reboot is available.
Barrier: 400 - 1000 (level 1-12)
Explosion radius: 4.5 meters.
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
11s
10s
9s
8s
7s
Energy Cost
0
0
0
0
0
Damage
80
100
120
140
160
180%
80%
Damage/ Stack
40
60
80
100
120
30%
40%
Range
10
10
10
10
12
Slow
40%
50%
60%
70%
80%
Slow Duration
1.5s
1.5s
1.5s
1.5s
1.5s
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
6s
5.5s
5s
4.5s
4s
Energy Cost
0
0
0
0
0
Damage
20
35
50
65
80
100%
110%
Cooldown Reduction
1s
1s
1s
1s
1.2s
Heal/Stack
9
10
11
12
14
3%
Bonus Damage/ Stack
12%
12%
12%
12%
18%
Stats
Lvl 1
Lvl 2
Lvl 3
Crystal Ratio %
Weapon Ratio %
Cooldown
85s
75s
65s
Energy Cost
0
0
0
Damage
529
933
1337
250%