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Halcyon Fold
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    • 3.2 Notes
  • Changelog
  • Untitled
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On this page
  • UPDATE 3.2 HERO & ITEM BALANCE CHANGES
  • LANE MINIONS
  • GOLD GENERATION
  • HERO BALANCE CHANGES
  • ITEM BALANCE CHANGES
  • TALENTS BALANCE CHANGES
  1. Update Notes

3.2 Notes

Previous3.1 NotesNextChangelog

Last updated 7 years ago

UPDATE 3.2 HERO & ITEM BALANCE CHANGES

Update 3.2 features balance changes to Fortress, Alpha, Petal and more. Read on for the details. …

GAMEPLAY BALANCE CHANGES

GHOSTWING

  • Ghostwing’s Blessing now grants an additional 25% damage to structures

  • Health

5400 + 350 → 4300 + 450

BLACKCLAW’S MIGHT

CAPTURED

  • Health

    • 6500 + 1400 → 6500 + 1600

  • Defense

    • 35 + 15 → 30 + 10

  • Damage taken from a turret explosion

    • a variable amount → 15% of his maximum health

UNCAPTURED

  • Spawn time

    • 15 minutes → 12 minutes

  • Health

    • 7600 + 520 → 7600 + 550

  • Defense

    • 50 + 25 → 50 + 20

LANE MINIONS

  • Movement speed

    • 3.895 + 0.055 → 4.5

  • Now less durable against enemy heroes

  • First spawn

    • 30 → 20 seconds

GOLD GENERATION

  • Range minion gold

    • 20 → 30

  • Siege minion gold

    • 45 → 40

  • Captain minion gold

    • 70 → 50

HERO BALANCE CHANGES

ALPHA

INFINITE REBOOT

  • Reboot health

    • 500-2800 → 600-2600

PRIME DIRECTIVE

  • Weapon ratio

    • 80% → 60%

CORE CHARGE

  • Bonus damage per stack

    • 12/12/12/12/18% → 11/11/11/11/15%

BARON

STATS

  • Increase base weapon power

    • 71-108 → 71-130

FORTRESS

LAW OF THE CLAW

  • Number of hit required to proc bonus damage

    • 6 → 7

  • Cooldown

    • 11/10/9/8/6 → 11/10/9/8/7

ATTACK OF THE PACK

  • Wolf health

    • 400/600/800 → 300/450/600

GRUMPJAW

GRUMPY

  • Bonus damage per stack

    • 20/35/50/65/95 → 10/25/40/55/85

  • Crystal Ratio per stack

    • 20%→25%

IDRIS

DIVERGENT PATHS

  • Basic attack crystal ratio

    • 80%→75%

  • Bonus crystal damage

    • 30-85 → 19-85

JOULE

THUNDERSTRIKE

  • Pierce

    • 5-10% → 10-15%

KESTREL

GLIMMERSHOT

  • Base damage

    • 40/70/100/130/190→ 40/70/100/130/160

  • Crystal Ratio

    • 140%→135%

KRUL

DEAD MAN’S RUSH

  • Barrier strength

    • 100/200/300/400/500 → 75/185/295/405/515

SPECTRAL SMITE

  • Life steal per stack

    • 10% → 9/9/9/9/11%

LANCE

STATS

  • Health

    • 842-2587→ 842-2609

IMPALE

  • Delay for missing

    • 1.0 → 0.7

PETAL

SPONTANEOUS COMBUSTION

  • [REWORK] Activating this ability now sends the nearest munion dashing towards the targeted location, exploding after 1.2 seconds

  • Heal Crystal ratio

    • 30% → 60%

REZA

FIRESTARTER

  • Crystal Ratio

    • 120% → 115%

RONA

STATS

  • Weapon power

    • 88-156 → 77-156

SAMUEL

CORRUPTED GENIUS

  • Healing

    • 30-200 → 20-200

DRIFTING DARK

  • Cooldown

    • 20/20/20/20/20 → 23/23/23/23/23

SKAARF

GOOP

  • Crystal ratio on ignite damage

    • 50% → 110%

  • Damage/Sec crystal ratio

    • 130%→ 80%

DRAGON BREATH

  • Damage

    • 265/355/445 → 325/400/475

SKYE

STATS

  • Auto attack range

    • 6 → 6.1

FORWARD BARRAGE

  • Damage against non-hero and non-structures

    • 75% → 100%

  • Crystal Ratio

    • 160% → 150%

TAKA

HOUSE KAMUHA

  • Bonus damage

    • 50 → 30-63 (scaling with level)

KAITEN

  • Base damage

    • 100/165/230/295/360 → 100/150/200/250/300

  • Crystal Ratio

    • 80% → 110%

X-RETSU

  • Base damage

    • 300/450/600 → 250/350/450

  • Crystal Ratio on bleed

    • 50% → 65%

TONY

JAWBREAKER

  • Damage

    • 25/60/95/130/165 → 10/40/70/100/130

  • Weapon ratio

    • 30% → 40%

VARYA

CHAIN LIGHTNING

  • Base damage

    • 60-137 → 70-147

  • Crystal ratio

    • 45% → 40%

ITEM BALANCE CHANGES

AFTERSHOCK

  • Percent Life damage

    • 14% → 13%

BREAKING POINT

  • Damage to gain a stack

    • 160 → 170

MINION CANDY

  • Cost

    • 100 → 75

STORMCROWN

  • Base damage

    • 50-160 → 40-130

  • Damage to heroes and structures

    • 25% → 20%

TALENTS BALANCE CHANGES

ALPHA

CORE OVERCLOCK

  • Attack speed base per stack

    • 25% → 15%

ARDAN

HEAVY HITTER

  • Base damage

    • 155%→ 140%

KNOCKOUT PUNCH

  • Damage base

    • 100% → 95%

FORTRESS

LONGTOOTH

  • Bonus range base

    • 1.6 → 1.4

GRUMPJAW

RAMPAGE

  • Damage base

    • 100% → 90%

IDRIS

PATH OF THE SEEKER

  • Passive weapon power base

    • 1% → 0%

  • Passive crystal power base

    • 1% → 0%

LANCE

STRIKER

  • A cooldown reduction scaling

    • 7.5% → 10%

  • C cooldown reduction scaling

    • 7.5% → 10%

PHINN

PHASTER

  • Bonus movement speed base

    • 1.1 → 1.3

VARYA

THUNDERSTORM

  • Damage base

    • 120% → 130%

  • Damage scaling

    • 25% → 35%UPDATE 3.2 HERO & ITEM BALANCE CHANGES

      • TRUGO

      • |

      • APR 13, 2018

      Update 3.2 features balance changes to Fortress, Alpha, Petal and more. Read on for the details. …

      GAMEPLAY BALANCE CHANGES

      GHOSTWING

      • Ghostwing’s Blessing now grants an additional 25% damage to structures

      • Health

      5400 + 350 → 4300 + 450

      BLACKCLAW’S MIGHT

      CAPTURED

      • Health

        • 6500 + 1400 → 6500 + 1600

      • Defense

        • 35 + 15 → 30 + 10

      • Damage taken from a turret explosion

        • a variable amount → 15% of his maximum health

      UNCAPTURED

      • Spawn time

        • 15 minutes → 12 minutes

      • Health

        • 7600 + 520 → 7600 + 550

      • Defense

        • 50 + 25 → 50 + 20

      LANE MINIONS

      • Movement speed

        • 3.895 + 0.055 → 4.5

      • Now less durable against enemy heroes

      • First spawn

        • 30 → 20 seconds

      GOLD GENERATION

      • Range minion gold

        • 20 → 30

      • Siege minion gold

        • 45 → 40

      • Captain minion gold

        • 70 → 50

      HERO BALANCE CHANGES

      ALPHA

      INFINITE REBOOT

      • Reboot health

        • 500-2800 → 600-2600

      PRIME DIRECTIVE

      • Weapon ratio

        • 80% → 60%

      CORE CHARGE

      • Bonus damage per stack

        • 12/12/12/12/18% → 11/11/11/11/15%

      BARON

      STATS

      • Increase base weapon power

        • 71-108 → 71-130

      FORTRESS

      LAW OF THE CLAW

      • Number of hit required to proc bonus damage

        • 6 → 7

      • Cooldown

        • 11/10/9/8/6 → 11/10/9/8/7

      ATTACK OF THE PACK

      • Wolf health

        • 400/600/800 → 300/450/600

      GRUMPJAW

      GRUMPY

      • Bonus damage per stack

        • 20/35/50/65/95 → 10/25/40/55/85

      • Crystal Ratio per stack

        • 20%→25%

      IDRIS

      DIVERGENT PATHS

      • Basic attack crystal ratio

        • 80%→75%

      • Bonus crystal damage

        • 30-85 → 19-85

      JOULE

      THUNDERSTRIKE

      • Pierce

        • 5-10% → 10-15%

      KESTREL

      GLIMMERSHOT

      • Base damage

        • 40/70/100/130/190→ 40/70/100/130/160

      • Crystal Ratio

        • 140%→135%

      KRUL

      DEAD MAN’S RUSH

      • Barrier strength

        • 100/200/300/400/500 → 75/185/295/405/515

      SPECTRAL SMITE

      • Life steal per stack

        • 10% → 9/9/9/9/11%

      LANCE

      STATS

      • Health

        • 842-2587→ 842-2609

      IMPALE

      • Delay for missing

        • 1.0 → 0.7

      PETAL

      SPONTANEOUS COMBUSTION

      • [REWORK] Activating this ability now sends the nearest munion dashing towards the targeted location, exploding after 1.2 seconds

      • Heal Crystal ratio

        • 30% → 60%

      REZA

      FIRESTARTER

      • Crystal Ratio

        • 120% → 115%

      RONA

      STATS

      • Weapon power

        • 88-156 → 77-156

      SAMUEL

      CORRUPTED GENIUS

      • Healing

        • 30-200 → 20-200

      DRIFTING DARK

      • Cooldown

        • 20/20/20/20/20 → 23/23/23/23/23

      SKAARF

      GOOP

      • Crystal ratio on ignite damage

        • 50% → 110%

      • Damage/Sec crystal ratio

        • 130%→ 80%

      DRAGON BREATH

      • Damage

        • 265/355/445 → 325/400/475

      SKYE

      STATS

      • Auto attack range

        • 6 → 6.1

      FORWARD BARRAGE

      • Damage against non-hero and non-structures

        • 75% → 100%

      • Crystal Ratio

        • 160% → 150%

      TAKA

      HOUSE KAMUHA

      • Bonus damage

        • 50 → 30-63 (scaling with level)

      KAITEN

      • Base damage

        • 100/165/230/295/360 → 100/150/200/250/300

      • Crystal Ratio

        • 80% → 110%

      X-RETSU

      • Base damage

        • 300/450/600 → 250/350/450

      • Crystal Ratio on bleed

        • 50% → 65%

      TONY

      JAWBREAKER

      • Damage

        • 25/60/95/130/165 → 10/40/70/100/130

      • Weapon ratio

        • 30% → 40%

      VARYA

      CHAIN LIGHTNING

      • Base damage

        • 60-137 → 70-147

      • Crystal ratio

        • 45% → 40%

      ITEM BALANCE CHANGES

      AFTERSHOCK

      • Percent Life damage

        • 14% → 13%

      BREAKING POINT

      • Damage to gain a stack

        • 160 → 170

      MINION CANDY

      • Cost

        • 100 → 75

      STORMCROWN

      • Base damage

        • 50-160 → 40-130

      • Damage to heroes and structures

        • 25% → 20%

      TALENTS BALANCE CHANGES

      ALPHA

      CORE OVERCLOCK

      • Attack speed base per stack

        • 25% → 15%

      ARDAN

      HEAVY HITTER

      • Base damage

        • 155%→ 140%

      KNOCKOUT PUNCH

      • Damage base

        • 100% → 95%

      FORTRESS

      LONGTOOTH

      • Bonus range base

        • 1.6 → 1.4

      GRUMPJAW

      RAMPAGE

      • Damage base

        • 100% → 90%

      IDRIS

      PATH OF THE SEEKER

      • Passive weapon power base

        • 1% → 0%

      • Passive crystal power base

        • 1% → 0%

      LANCE

      STRIKER

      • A cooldown reduction scaling

        • 7.5% → 10%

      • C cooldown reduction scaling

        • 7.5% → 10%

      PHINN

      PHASTER

      • Bonus movement speed base

        • 1.1 → 1.3

      VARYA

      THUNDERSTORM

      • Damage base

        • 120% → 130%

      • Damage scaling

        • 25% → 35%