Other Items

Base consumables

Healing Flask

  • Cost: 300 gold

  • Stats:

    • Activate: Block 115-500 (level 1-12) damage and recover 200-475(level 1-12) health and 30% energy over the next 5s (120 cooldown).

  • **Note: On Soverigns Rise this is a standard item to all heroes (no cost, sell, or item slot occupation)

Flare

  • Cost: 25 gold

  • Stats:

    • Consume: Reveal an area for 5s. Can see over walls, into brush, and stealthed units. Scout Traps within this area are permanently revealed.

  • Tip: Use this to avoid being ambushed, especially in the late game.

  • **Note: Halcyon Fold only

Scout Trap

  • Cost: 50 gold

  • Stats:

    • Consume: Place a trap at your feet. Trap grants vision & will explode on contact with enemy heroes after a short delay. Deals splash damage and reveals affected enemies for 5s.

  • Tip: Use this to gain vision of strategic locations such as the Gold Mine or Kraken.

  • **Note: Halcyon Fold only

Minion Candy

  • Cost: 100 gold

  • Stats:

    • Consume: Empowers nearby friendly minions for 60s and friendly jungle bosses for 30s. They are granted 40% increased damage, 120 armor, 60 shield, and 0.5 increased movement speed.

  • Tip: Helps you push and siege enemy turrets, especially in early game.

Flare Loader

  • Cost: 300 gold

  • Stats:

    • +150 Max Health

    • Activate: Fire a flare that lasts 3s granting vision and true sight in the area. Flares have 3 max charges and recover 1 charge every 75s.

  • Tip: Buy this to counter enemy stealth/vision and safely check objectives.

  • **Note: Soverigns Rise only

Scout Cams

  • Every hero gets a maximum of 2 at the beginning of the game, and upon placing one, a stack is used, which replenishes over time.

  • Upon placing, grants vision over 5 meters radius.

  • **Note: On Soverigns Rise this is a standard item to all heroes (no cost, sell, or item slot occupation).

Scout Tuff

  • Cost: 500(200)gold

  • Stats:

    • +250 Max Health

    • Depth: Scout Cams last 30s longer and take 1 extra hit(s) to kill.

    • Activate: Flare

  • Builds from:

  • Tip: Buy this to strengthen your vision control in specific areas.

  • **Note: Soverigns Rise only

Scout Pack

  • Cost: 500(250) gold

  • Stats:

    • +20% Cooldown speed

    • +2.5 Energy recharge

    • Breadth: You can hold 1 additional Scout Cam(s) and obtain charges 30s faster per Scout Cam.

  • Builds from:

  • Tip: Buy this to spread out vision across various areas.

  • **Note: Soverigns Rise only

Super Scout 2000

  • Cost: 2000(1000) gold

  • Stats:

    • +500 Max Health

    • +25% Cooldown speed

    • +5 Energy recharge

    • Depth: Scout Cams last 60s longer and take 3 extra hit(s) to kill.

    • Breadth: You can hold 3 additional Scout Cam(s) and obtain charges 60s faster per Scout Cam.

    • Activate: Flare

  • Builds from:

    • [Scout Pack

      ](untitled-1.md#scout-pack)

    • [Scout Tuff

      ](untitled-1.md#scout-tuff)

  • Tip: buy this to provide maximum vision control for your team

  • **Note: Soverigns Rise only

Contracts

Ironguard Contract

  • Cost: 250 gold

  • Stats:

    • Passive: When a nearby ally kills a jungle monster or large lane minion, it heals you and your ally by 75 health each and 10 energy each.

  • Tip: Use this to be battle ready coming out of the jungle. Be sure to sell this item when you are durable enough to survive the jungle

Protector Contract

  • Cost: 250 gold

  • Stats:

    • Activate: Grants a 120 health barrier to nearby allied heroes for 2s. 5s cooldown. 2 max charges, 15s per charge.

  • Tip: Purchase this if you expect heavy aggression coming from the enemy team or want early teamfights.

Dragonblood Contract

  • Cost: 250 gold

  • Stats:

    • Activate: After a brief delay, nearby enemy heroes are marked for 3 seconds. The next basic attack from an ally consumes the mark, slowing by 30% for 2s and dealing 100 bonus crystal damage. 10s cooldown. 2 max charges. 25s per charge.

  • Tip: Use this to aggressively secure kills in the early game.

Infusions

Weapon Infusion

  • Cost: 500 gold

  • Stats:

    • Consume: Temporarily gain 20-80 weapon power, 5%-20% attack speed, and 0-15 armor & shield based on your level. Lasts 150s. Can only have one infusion at a time.

  • Tip: Gain a powerful temporary advantage in your basic attacks.

Crystal Infusion

  • Cost: 500 gold

  • Stats:

    • Consume: Temporarily gain 20-80 crystal power, 10%-30% cooldown speed, and 0-15 armor & shield based on your level. Lasts 150s. Can only have one infusion active at a time.

  • Tip: Gain a powerful temporary advantage in your abilities.

Other

Level Juice

  • Cost: 0 gold

  • Stats:

    • Activate: Instantly level up

  • Tip: This item is only available in practice mode

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