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  • Changelog
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  • UPDATE 3.3 HERO & ITEM BALANCE CHANGES
  • GAMEPLAY BALANCE CHANGES
  • HERO BALANCE CHANGES
  • ITEM BALANCE CHANGES
  • TALENTS BALANCE CHANGES
  1. Update Notes

3.3 Notes

MAY 13, 2018

Previous3.2 NotesNextChangelog

Last updated 7 years ago

UPDATE 3.3 HERO & ITEM BALANCE CHANGES

Update 3.3 features balance changes to Celeste, Koshka, Lance and more. Read on for the details. …

GAMEPLAY BALANCE CHANGES

GHOSTWING

GHOSTWING’S BLESSING

  • Damage to structures

    • 25% → 15%

  • Barrier

    • 100 + 40 → 60 + 40

HERO BALANCE CHANGES

BARON

JUMP JETS

  • Cooldown Reduction Per Basic Attack

    • 8% → 15%

BLACKFEATHER

FEINT OF HEART

  • Cooldown

    • 10/9.5/9/8.5/8 → 9/8.5/8/7.5/7

ROSE OFFENSIVE

  • Charge Time

    • 60/55/50 → 45/40/35

CELESTE

HELIOGENESIS

  • Damage

      • 80/135/190/245/300 → 80/130/180/230/280

  • Supernova Crystal Ratio

    • 200% → 170%

SOLAR STORM

  • Travel speed decreased

CHURNWALKER

HOOK AND CHAIN

  • Travel speed increased

  • Damage

      • 2/2/2/2/3% → 1/1/1/1/2%

GLAIVE

STATS

  • Attack Speed Per Level

      • 1.2% → 2%

TWISTED STROKE

  • Cooldown

        • 12/11/10/9/8 → 10/9/8/7/6

BLOODSONG

  • Damage Per Stack

          • 10/15/20 → 15/20/25

IDRIS

DIVERGENT PATHS

  • Required threshold

      • 100 →120

KESTREL

STATS

  • Weapon Power

          • 64-130 → 70-136

GLIMMERSHOT

  • Weapon Ratio

      • 100% → 100/100/100/100/110%

KOSHKA

BLOODRUSH

  • Bonus Movespeed

      • 2.5 → 2

KRUL

STATS

  • Weapon Power

      • 77-147 → 70-147

SPECTRAL SMITE

  • Life Steal

      • 9/9/9/9/11% → 6/7/8/9/11%

LANCE

STATS

  • Attack speed item scaling

      • 50% → 75%

  • Attack Speed Per Level

      • 0% → 2%

GYTHIAN WALL

  • Weapon ratio

        • 100% → 120%

COMBAT ROLL

  • NEW: Weapon ratio

        • 0% → 30%

  • Cooldown

        • 8/6/4 → 6/4.5/3

  • Stamina Cost

        • 30/25/20 → 25/20/15

LYRA

PRINCIPLE ARCANUM

  • Empowered Shot Crystal Ratio

      • 70% → 80%

IMPERIAL SIGIL

  • Damage Crystal Ratio

      • 120% → 100%

MALENE

LIGHT RIBBONS

  • Damage

      • 60/115/170/225/280 → 60/105/150/195/240

ENCHANTED TRANSFORMATION

  • Cooldown

    • 5/4/3/2 → 6/5/4/3

  • Slow

    • 30/45/60/75% → 30/40/50/60%

  • Damage

    • 60/120/180/240 → 60/100/140/180

OZO

THREE RING CIRCUS

  • NEW: Weapon ratio

      • 0/0/0% → 20/20/40%

REIM

STATS

  • Movement Speed

      • 3.3 → 3.4

WINTER SPIRE

  • First impact Crystal Ratio

      • 70% → 80%

  • Second impact Crystal Ratio

      • 100% → 120%

REZA

SCORCHER

  • Hitbox decreased to more accurately match effects

  • Travel speed increased

  • Range

      • 7/7/7/7/9 → 7.5/7.5/7.5/7.5/9.5

TROUBLEMAKER

  • Post-dash lock time

    • 0.1s → 0s

  • Cooldown

    • 2s → 0.5s

NETHERFORM DETONATOR

  • Landing Time

      • 1.4 → 1.0

  • NEW: Decaying Movement Speed

      • 1.0 → 2.4s

RINGO

STATS

  • Health

      • 673-2077 → 703-2107

TWIRLING SILVER

  • Cooldown

      • 12 → 11

RONA

BERSERKER’S FURY

  • Attack Damage

      • 85% → 80%

FOESPLITTER

  • Cooldown

      • 16/15/14/13/12 → 18/17/16/15/13

  • Weapon Ratio

      • 85% → 80%

SKAARF

SPITFIRE

  • Crystal Ratio

        • 150% → 130%

DRAGON BREATH

  • Crystal Ratio

        • 100% → 130%

  • Damage per second

        • 325/400/475 → 350/450/550

ITEM BALANCE CHANGES

ATLAS PAULDRON

  • Attack Speed Reduction

      • 50% → 65%

FROSTBURN

  • Crystal Power

    • 85 → 100

WP INFUSION

  • Max Weapon Power

      • 80 → 70

CP INFUSION

  • Max Crystal Power

      • 80 → 70

SPELLFIRE

Updated on May 13: This previously mentioned that Spellfire changed to deal ability-type damage. That was incorrect, so it’s been removed.

  • Burn Damage

      • 15-50 → 8-30

STORMCROWN

  • Hero/Structure Damage

      • 20% → 10%

STORMGUARD BANNER

  • Hero/Structure Damage

      • 15% → 10%

TENSION BOW

    • Passive Damage

        • 240 → 210

TALENTS BALANCE CHANGES

ARDAN

VANGUARDIAN

  • Damage base

    • 50% → 40%

  • Damage scaling

    • 2.5% → 2%

  • Cooldown scaling

    • 1.5% → 1%

HEAVY HITTER

  • Bonus range base

      • 1 → -2

BAPTISTE

ARMY OF SOULS

  • Cooldown base

      • 80% → 70%

BLACKFEATHER

POINT GUARD

  • Barrier base

    • 130% → 150%

  • Barrier scaling

    • 7.5% → 10%

ELUSIVENESS

  • Damage base

    • 60% → 100%

  • Damage scaling

    • 10% → 25%

  • Focus cost base

    • 20% → 5%

  • Charge time base

    • 60% → 50%

CATHERINE

SHOCKWAVE

  • Enemies are now also stunned for the duration of the knockback

FLICKER

SWARMING LIGHT

  • Damage base

    • 100% → 90%

FORTRESS

LONGTOOTH

  • Bonus range base

    • 1.4 → 1.6

  • Passive weapon power base

    • 1% → 0.5%

  • Passive weapon power scaling

    • 1% → 0.5%

  • Passive attack speed base

    • 1% → 0.5%

  • Passive attack speed scaling

    • 1% → 0.5%

CRITICAL WOUNDS

  • Cooldown base

    • 145% → 125%

GRACE

SEAL OF RETRIBUTION

  • Damage base

    • 125% → 100%

IDRIS

PATH OF THE SEEKER

  • Passive weapon power base

    • 0% → -20%

  • Passive weapon power scaling

    • 1% → 1.5%

  • Passive crystal power base

    • 0% → -20%

  • Passive crystal power scaling

    • 1% → 1.5%

MALENE

SHADOW TERROR

  • Fear duration base

    • 0% → -20%

  • Passive weapon power scaling

    • 1% → 1.5%

  • Passive crystal power base

    • 0% → -20%

  • Passive crystal power scaling

    • 1% → 1.5%

ROYAL FAVORS

  • Barrier base

    • 110% → 120%

  • Barrier scaling

    • 10% → 20%

  • Damage base

    • 100 → 200

  • Damage scaling

    • 125 → 150

RINGO

BULLET SPLIT

  • Damage base

      • 75% → 97.5%

SAMUEL

UNWAKING NIGHTMARE

  • Stun duration base

        • 1.2s → 1.8s

VISCOUS DARKNESS

  • Slow base

      • 30% → 50%

SKAARF

SPLITFIRE

  • Damage base

      • 65% → 60%

TONY

HAYMAKERS

  • Damage base

      • 65% → 60%

  • Damage scaling

      • 5% → 2.5%