Kensei
Last updated
Last updated
After striking enemy heroes or jungle monsters 3 times, Kensei's next basic attack deals 25% bonus damage and grants a burst of barrier.
Bonus Barrier: 30-140 (level 1-12)
Bonus Barrer (Heroes): Target max health * 0.05% of bonus weapon power
Additionally, Kensei's basic attacks deal increased damage to heroes with higher health.
Attack damage: 40% of weapon power + (target max health * 0.03% of bonus weapon power)
Health: 761 - 2493
Energy: 280 - 643
Armor: 20 - 60
Shield: 20 - 60
Weapon: 86 - 163
Atk Speed: 100% - 136.3%
Range: 3.5
Move Speed: 3.5
Kensei rushes forward, swinging his blade and dealing basic attack damage in an arc in front of him.
This ability can be reactivated two additional times within 5s.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 14s | 13s | 12s | 11s | 8s | ||
Energy Cost | 25 | 25 | 25 | 25 | 25 | ||
Damage | 55% | 55% | 55% | 55% | 65% | ||
Bonus Damage | 20 | 40 | 60 | 80 | 100 | ||
Slow Strength (Kensho) | 30% | 35% | 40% | 45% | 50% |
Kensei strikes his target and leaps backward, entering Kensho Stance and generating fortified health for the duration.
Kensho Stance: The next Lotus Strike or Path of the Ronin gain a powerful bonus effect when activated within 2.5s of canceling this stance.
Lotus Strike travels farther and slows enemies hit
Path of the Ronin stuns enemies hit
Stance is canceled automatically upon movement, attacking, or using any ability.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 16s | 14.5s | 13s | 11.5s | 8.5s | ||
Energy Cost | 40 | 45 | 50 | 55 | 60 | ||
Bonus Damage | 20 | 30 | 40 | 50 | 80 | ||
Fortified Health / Second | 30 | 50 | 70 | 90 | 110 | 20% |
Kensei readies himself before quickly rushing forward, dealing basic attack plus bonus damage to all enemies in his wake.
When this hits a target, it reveals it & grants Kestrel full Adrenaline stacks.
The base damage dealt by this ability is weapon damage.
Deals 50% less damage to structures.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 70s | 55s | 40s | ||
Energy Cost | 100 | 120 | 140 | ||
Bonus Damage | 200 | 300 | 400 | ||
Stun Duration | 0.8s | 1.1s | 1.4s |