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        • Go left
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  • Changelog
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On this page
  • Heroic Perk: Principle Arcanum
  • Ability A: Imperial Sigil
  • Ability B: Bright Bulwark
  • Ultimate: Arcane Passage
  1. Heroes

Lyra

PreviousLorelai LoreNextLyra Talent

Last updated 7 years ago

Healer & zone mage who can create teleportation portals.

Heroic Perk: Principle Arcanum

Lyra's attacks are arcane missiles that deal crystal damage. If she holds her ground after releasing an attack, she automatically follows up with a heavy attack that also slows the target.

  • Each channeled missile consumes 15-20 (level 1-12) energy, by Lyra can continue using these even if she runs out of energy.

  • Light attack damage: 50-85 (level 1-12) (+60% crystal power).

  • Heavy attack damage: 60-170 (level 1-12) (+70% crystal damage).

  • Heavy attack slow: 35% (+0.02% of bonus max health).

Stats Lvl 1-12

  • Health: 674 - 2153

  • Energy: 248 - 908

  • Armor: 20 - 50

  • Shield: 20 - 50

  • Weapon: 10

  • Atk Speed: 100% - 136.3%

  • Range: 5.6

  • Move Speed: 3.3

Ability A: Imperial Sigil

Lyra creates a sigil that heals nearby allied heroes & damages nearby enemy heroes. Reactivate this ability to detonate the sigil, dealing heavy damage to enemies while providing a move speed boost to allies inside & immediately consuming the remaining duration to heal at 50% effectiveness.

  • The healing per second is increased by 11% of Lyra's bonus health.

  • The sigil depletes faster the more heroes it is healing/damaging.

  • The sigil has vision, so it can see enemies.

  • The Detonation deals 50% less damage to minions.

Stats

Lvl 1

Lvl 2

Lvl 3

Lvl 4

Lvl 5

Crystal Ratio %

Weapon Ratio %

Cooldown

14s

12.5s

11s

9.5s

8s

Energy Cost

75

90

105

120

135

Range

10

10

10

10

12

Damage/ Sec

60

100

140

180

260

80%

Heal/Sec

40

65

90

115

190

Detonate Damage

75

125

175

225

325

120%

Ability B: Bright Bulwark

Lyra creates a walled zone around her, damaging & applying a slow to surrounding enemies.

  • Enemies inside the zone are slowed & snared, preventing them from using movement abilities.

  • Enemies attempting to dash into the area are blocked by the wall.

  • Enemies who cross the wall take the same damage & slow again.

Stats

Lvl 1

Lvl 2

Lvl 3

Lvl 4

Lvl 5

Crystal Ratio %

Weapon Ratio %

Cooldown

24s

22s

20s

18s

14s

Energy Cost

70

80

90

100

110

Duration

2s

2s

2s

2s

2s

Damage

50

125

200

275

350

50%

Slow

20%

20%

20%

20%

20%

Ultimate: Arcane Passage

Lyra teleports to the target location, creating portals at both ends that allow anyone to teleport across.

  • Portals last for 8.5s.

  • After travelling through a portal, heroes must wait 4.5s before re-entering one.

  • Enemies inside of Lyra's Bright Bulwark cannot enter a portal.

  • Heroes standing directly on top of a portal as it forms must step off the portal then re-enter to use it.

Stats

Lvl 1

Lvl 2

Lvl 3

Crystal Ratio %

Weapon Ratio %

Cooldown

75s

60s

45s

Energy Cost

100

100

100

Range

9

11

13

Bonus Attack Range

0.5

1

1.5

Principle Arcanum
Imperial Sigil
Bright Bulwark
Arcane Passage