Ozo
Last updated
Last updated
Ozo receives 15%-30% additional healing, barrier & fortified health from all sources.
This does not affect health regeneration.
Health: 769 - 2536
Energy: 350 - 650
Armor: 20 - 60
Shield: 20 - 60
Weapon: 80 - 157
Atk Speed: 100% - 136.3%
Range: 1.7
Move Speed: 3.3
Ozo can use this ability three times in a 5s window:
First hit: Smashes the target & other enemies in front of him.
Second hit: Dashes through his target & deals damage.
Final hit: Spins & damages all nearby enemies.
Each hit deals weapon damage, can crit & triggers basic-attack effects on the primary target.
Ozo heals for each enemy damaged by any of these hits (30% against non-heroes).
Ozo jumps onto a target, damaging & slowing it if it is an enemy. While airborne, quickly tap another target to bounce to it. Three hops maximum.
Each time Ozo starts a jump, he is granted fortified health.
The final landing deals increased damage plus a bonus per prior bounce.
If Ozo hops at least twice, he'll get a burst of move speed up to a maximum of 4.5s.
Deals 50% less damage to minions.
Ozo charges up, then rolls toward a targeted enemy hero. Upon arrival, Ozo damages, stuns for 0.8s & flips the target over him.
While tumbling, Ozo will damage & knockaside other enemies along his path.
Max travel duration of 1s.
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
8s
7.5s
7s
6.5s
5s
Energy Cost
50
55
60
65
75
1st Hit Damage
10
20
30
40
50
75%
2nd Hit Damage
10
20
30
40
50
75%
3rd Hit Damage
10
20
30
40
50
75%
Healing vs. Heroes
20
40
60
80
100
15%
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
10s
9.5s
9s
8.5s
7s
Energy Cost
100
100
100
100
100
Bounce Damage
60
120
180
240
300
70%
Final Damage
80
160
240
320
400
70%
Add'l Dmg Per Bounce
20
40
60
80
100
35%
Speed Boost
3
3
3
3
3
0.75%
Bonus Speed Duration
2s
2s
2s
2s
2s
0.25%
Fortified Health
25
50
75
100
125
15%
Stats
Lvl 1
Lvl 2
Lvl 3
Crystal Ratio %
Weapon Ratio %
Cooldown
70s
55s
40s
Energy Cost
120
120
120
Primary Target Damage
250
400
550
150%
Secondary Target Damage
125
200
275
75%