Reim
Last updated
Last updated
When Reim damages opponents with his basic attack or Winter Spire, he is granted fortified health up to a cap of 25% of Reim's maximum health.
All damage dealt by Reim will chill opponents. This effect is reduced against non-heroes.
Reim's basic attack deal 15-54 (level 1-12) (+80% crystal power) crystal damage over 2s & grant 30% of the damage dealt with this effect as fortified health.
Basic attacks against targets that are already chilled apply a 60% slow that decays over 0.6s.
Health: 746 - 2499
Energy: 220 - 462
Armor: 20 - 60
Shield: 20 - 60
Weapon: 80 - 153
Atk Speed: 100% - 136.3%
Range: 1.9
Move Speed: 3.2
Reim summons a spire of ice at a nearby location, dealing crystal damage to surrounding enemies. After a short delay, the spire shatters, dealing heavy crystal damage.
Deals 25% increased damage to chilled targets.
35% of the damage dealt with this ability is gained as fortified health.
Fortified health gained is reduced against non-heroes.
Deals 50% less damage to minions.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 4s | 3.5s | 3s | 2.5s | 2s | ||
Energy Cost | 60 | 60 | 60 | 60 | 60 | ||
Range | 6 | 6 | 6 | 6 | 7.5 | ||
1st Hit Damage | 60 | 90 | 120 | 150 | 180 | 70% | |
2nd Hit Damage | 60 | 90 | 120 | 150 | 180 | 100% |
Reim deals a burst of crystal damage to all surrounding enemies, rooting enemies who are chilled. A rooted enemy cannot move or dash, but the enemy can still attack.
Deals 50% less damage to minions.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 14s | 13s | 12s | 11s | 7s | ||
Energy Cost | 80 | 85 | 90 | 95 | 100 | ||
Damage | 80 | 120 | 160 | 200 | 280 | 40% | |
Root Duration | 0.6s | 0.8s | 1s | 1.2s | 1.4s |
Reim summons an ancient Valkyrie, devastating enemies in the area & applying a heavy decaying slow.
Enemies near center are also stunned & take greater damage.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 80s | 60s | 50s | ||
Energy Cost | 100 | 100 | 100 | ||
Damage at Center | 250 | 375 | 500 | 125% | |
Damage at Edge | 200 | 300 | 400 | 100% | |
Centre Slow Duration | 3s | 4.5s | 6s | ||
Edge Slow Duration | 2s | 3s | 4s | ||
Slow | 60% | 70% | 80% | ||
Stun Duration | 0.8s | 1s | 1.2s |