Churnwalker
Last updated
Last updated
Whenever chained victims take damage from any source, Churnwalker regenerates 18% of that damage as health.
Whenever any chained victim takes damage, 30% of that damage is conferred on all other chained victims.
Health: 863 - 2749
Energy: 380 - 732
Armor: 20 - 70
Shield: 20 - 70
Weapon: 80 - 165
Atk Speed: 100% - 122%
Range: 1.7
Move Speed: 3.1
Churnwalker throws a skillshot hook that damages on impact, briefly slows & chains victims to him.
Chained heroes take damage over time.
If a chained victim can get far away enough, the chain will break.
Landing a hook will reset this ability's cooldown. (Chained victims cannot be hit by a hook.)
Overdrive: Increases the max range of the hook & the chain's damage over time.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 4s | 4s | 4s | 4s | 3s | ||
Energy Cost | 20 | 20 | 20 | 20 | 20 | ||
Damage | 80 | 115 | 150 | 185 | 220 | 50% | |
Damage/ Sec | 2% | 2% | 2% | 2% | 3% |
Torment yanks all chained victims toward Churnwalker a fixed distance, damaging them.
Overdrive: Yanks victims closer to Churnwalker.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 8s | 8s | 8s | 8s | 8s | ||
Energy Cost | 75 | 75 | 75 | 75 | 75 | ||
Damage | 40 | 80 | 120 | 160 | 240 | 1% |
Churnwalker channels churn power for a short time, then travels to the target location, stunning all chained victims & breaking all chains.
Churnwalker can only target a location near a chained victim.
Leveling this ability increases its stun duration & lowers its cooldown.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 50s | 40s | 30s | ||
Energy Cost | 75 | 75 | 75 | ||
Stun Duration | 1.2s | 1.4s | 1.6s | ||
Damage | 200 | 350 | 500 | 1% |