Skye
Last updated
Last updated
Skye's basic attacks apply Target Lock to the last target.
Basic attacks & Forward Barrage on that locked target grant her up to +2 move speed for 1.2s, but this boost is much weaker while moving backward.
Target Lock lasts 3s & is lost when the target is more than 8.5 meters away.
Health: 668 - 2060
Energy: 380 - 732
Armor: 20 - 50
Shield: 20 - 50
Weapon: 72 - 111
Atk Speed: 100% - 136.3%
Range: 5.5
Move Speed: 3.1
Skye fires a continuous stream of bullets while strafing in the selected direction for 3s. Building weapon power makes the barrage slow approaching enemies by up to 40%
Reactivate this ability to stop firing.
Deals bonus damage to locked target.
Deals 50% less damage to structures & bosses.
Skye dashes to a chosen location around her locked target while firing a volley of missiles along a line between her & her target.
Multiple missiles can hit the same target, but subsequent hits deal 20% damage.
This ability can only be activated when Skye has a locked target.
Activating this ability resets a portion of the cooldown on Forward Barrage.
Passive: Each ability point in Suri Strike increases the duration of Target Lock.
Deals 50% less damage to minions.
Skye fires a salvo of missiles at a chosen location around her locked target. After a 1.3s delay, the missiles rain down on that location, stunning enemies for 0.5s. Enemies still in the area afterward are slowed & take crystal damage.
Aiming directly on your locked target rains down the missiles in a cluster.
Aiming away from your locked target rains them down in a line across the target's path.
This ability can only be activated when Skye has a locked target.
Deals 50% less damage to structures & bosses.
Passive: Each ability point in Death from Above increases the range of Target Lock.
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
6s
6s
6s
6s
5s
Energy Cost
40
50
60
70
80
Damage/ Sec
140
180
220
260
340
160%
90%
Lock-On Damage Bonus
10%
10%
10%
10%
10%
20%
Slow
0%
0%
0%
0%
0%
20%
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
14s
12s
10s
8s
6s
Energy Cost
70
70
70
70
70
Damage
90
150
210
270
330
100%
Duration Bonus
1s
1.5s
2s
2.5s
4s
Cooldown Reset
40%
55%
70%
85%
100%
Stats
Lvl 1
Lvl 2
Lvl 3
Crystal Ratio %
Weapon Ratio %
Cooldown
30s
24s
18s
Energy Cost
70
90
110
Duration
2s
3s
4s
Damage / Sec
250
300
350
50%
Slow
55%
60%
65%
Range Bonus
1.5
3
4.5