Churnwalker
Last updated
Last updated
Whenever chained victims take damage from any source, Churnwalker regenerates 18% of that damage as health.
Whenever any chained victim takes damage, 30% of that damage is conferred on all other chained victims.
Health: 863 - 2749
Energy: 380 - 732
Armor: 20 - 70
Shield: 20 - 70
Weapon: 80 - 165
Atk Speed: 100% - 122%
Range: 1.7
Move Speed: 3.1
Churnwalker throws a skillshot hook that damages on impact, briefly slows & chains victims to him.
Chained heroes take damage over time.
If a chained victim can get far away enough, the chain will break.
Landing a hook will reset this ability's cooldown. (Chained victims cannot be hit by a hook.)
Overdrive: Increases the max range of the hook & the chain's damage over time.
Torment yanks all chained victims toward Churnwalker a fixed distance, damaging them.
Overdrive: Yanks victims closer to Churnwalker.
Churnwalker channels churn power for a short time, then travels to the target location, stunning all chained victims & breaking all chains.
Churnwalker can only target a location near a chained victim.
Leveling this ability increases its stun duration & lowers its cooldown.
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
4s
4s
4s
4s
3s
Energy Cost
20
20
20
20
20
Damage
80
115
150
185
220
50%
Damage/ Sec
2%
2%
2%
2%
3%
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
8s
8s
8s
8s
8s
Energy Cost
75
75
75
75
75
Damage
40
80
120
160
240
1%
Stats
Lvl 1
Lvl 2
Lvl 3
Crystal Ratio %
Weapon Ratio %
Cooldown
50s
40s
30s
Energy Cost
75
75
75
Stun Duration
1.2s
1.4s
1.6s
Damage
200
350
500
1%