Joule
Last updated
Last updated
Joule has bonus armor & shield against damage that hits her on the front & sides, but not her back.
Bonus defense: 15-90 (level 1-12)
Health: 742 - 2487
Energy: 390 - 555
Armor: 20 - 50
Shield: 20 - 50
Weapon: 66 - 148
Atk Speed: 100% - 113.2%
Range: 2.4
Move Speed: 3.4
Joule leaps to the target location. Enemies caught underneath Joule take full damage & are stunned, while enemies near the impact are knocked away & take 33% damage.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 22s | 20s | 18s | 16s | 10s | ||
Energy Cost | 100 | 115 | 130 | 145 | 160 | ||
Damage | 150 | 200 | 250 | 300 | 350 | 170% | |
Stun Duation | 1.1s | 1.2s | 1.3s | 1.4s | 1.5s |
Joule's mech fires an energy bolt directly in front of her. If this strikes an enemy, the next Thunder Strike will have bonus armor & shield pierce.
Overdrive: At max rank, weapon damage can critically strike.
Cooldown speed improves with attack speed.
Deals 50% less damage to minions.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s | ||
Energy Cost | 40 | 40 | 40 | 40 | 40 | ||
Damage | 80 | 110 | 140 | 170 | 200 | 160% | 175% |
Bonus Pierce | 5% | 6% | 7% | 8% | 10% |
Joule fires a massive beam of energy for 1.5s.
The force of this beam pushes Joule backward during channeling.
Deals 50% less damage to structures.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 60s | 50s | 40s | ||
Energy Cost | 100 | 125 | 150 | ||
Damage/Sec | 530 | 995 | 1460 | 350% |