Lyra
Last updated
Last updated
Lyra's attacks are arcane missiles that deal crystal damage. If she holds her ground after releasing an attack, she automatically follows up with a heavy attack that also slows the target.
Each channeled missile consumes 15-20 (level 1-12) energy, by Lyra can continue using these even if she runs out of energy.
Light attack damage: 50-85 (level 1-12) (+60% crystal power).
Heavy attack damage: 60-170 (level 1-12) (+70% crystal damage).
Heavy attack slow: 35% (+0.02% of bonus max health).
Health: 674 - 2153
Energy: 248 - 908
Armor: 20 - 50
Shield: 20 - 50
Weapon: 10
Atk Speed: 100% - 136.3%
Range: 5.6
Move Speed: 3.3
Lyra creates a sigil that heals nearby allied heroes & damages nearby enemy heroes. Reactivate this ability to detonate the sigil, dealing heavy damage to enemies while providing a move speed boost to allies inside & immediately consuming the remaining duration to heal at 50% effectiveness.
The healing per second is increased by 11% of Lyra's bonus health.
The sigil depletes faster the more heroes it is healing/damaging.
The sigil has vision, so it can see enemies.
The Detonation deals 50% less damage to minions.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 14s | 12.5s | 11s | 9.5s | 8s | ||
Energy Cost | 75 | 90 | 105 | 120 | 135 | ||
Range | 10 | 10 | 10 | 10 | 12 | ||
Damage/ Sec | 60 | 100 | 140 | 180 | 260 | 80% | |
Heal/Sec | 40 | 65 | 90 | 115 | 190 | ||
Detonate Damage | 75 | 125 | 175 | 225 | 325 | 120% |
Lyra creates a walled zone around her, damaging & applying a slow to surrounding enemies.
Enemies inside the zone are slowed & snared, preventing them from using movement abilities.
Enemies attempting to dash into the area are blocked by the wall.
Enemies who cross the wall take the same damage & slow again.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 24s | 22s | 20s | 18s | 14s | ||
Energy Cost | 70 | 80 | 90 | 100 | 110 | ||
Duration | 2s | 2s | 2s | 2s | 2s | ||
Damage | 50 | 125 | 200 | 275 | 350 | 50% | |
Slow | 20% | 20% | 20% | 20% | 20% |
Lyra teleports to the target location, creating portals at both ends that allow anyone to teleport across.
Portals last for 8.5s.
After travelling through a portal, heroes must wait 4.5s before re-entering one.
Enemies inside of Lyra's Bright Bulwark cannot enter a portal.
Heroes standing directly on top of a portal as it forms must step off the portal then re-enter to use it.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 75s | 60s | 45s | ||
Energy Cost | 100 | 100 | 100 | ||
Range | 9 | 11 | 13 | ||
Bonus Attack Range | 0.5 | 1 | 1.5 |