Samuel
Last updated
Last updated
Every 6s, Samuel's next basic attack fires a bolt of dark power that deals bonus crystal damage & draws health & energy back to Samuel.
Crystal damage: 50-160 (level 1-12)
Healing: 50-200 (level 1-12) health
Recharge: 50-200 (level 1-12) energy
The restorative powers are only 25% as effective against non-heroes.
Health: 652 - 2040
Energy: 290 - 620
Armor: 20 - 50
Shield: 20 - 50
Weapon: 78 - 148
Atk Speed: 100% - 129.7%
Range: 6
Move Speed: 3.2
Samuel fires two bolts from his wands at a target location, impacting the first enemy hit. Samuel can move between the shots.
If Samuel is standing inside the energy field from Drifting Dark, these bolts move faster, travel farther & deal additional are damage. In addition, the cooldown is significantly reduced.
Empowered shots deal 50% less damage to minions.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 4s | 4s | 4s | 4s | 3s | ||
Energy Cost | 40 | 45 | 50 | 55 | 60 | ||
Range | 10 | 10 | 10 | 10 | 10 | ||
Damage | 60 | 90 | 120 | 150 | 210 | 105% | |
Empowered Damage | 75 | 105 | 135 | 165 | 225 | 120% |
Samuel creates a large field of darkness that slowly drifts forward, damaging enemies who stand inside it. If Samuel also stands inside, Malice & Verdict is greatly empowered & he heals for a small amount for each affected target.
The field will disappear if Samuel moves more than 16 meters away from it.
Deals 50% less damage to minions.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 20s | 20s | 20s | 20s | 20s | ||
Energy Cost | 120 | 160 | 200 | 240 | 280 | ||
Range | 14 | 18 | 22 | 26 | 30 | ||
Travel Speed | 2.8 | 2.8 | 2.8 | 2.8 | 2.8 | ||
Damage/ Sec | 40 | 55 | 70 | 85 | 100 | 10% | |
Heal/ Sec Per Target | 4 | 6 | 8 | 10 | 12 | 12% | |
Heal/ Sec Per Minion | 1 | 2 | 3 | 4 | 5 | 5% |
After a short delay, Samuel summons a phantasm at the target location, which puts nearby enemies to sleep. Enemies inflicted are unable to move or act.
Dealing direct damage to a sleeping enemy with an attack or ability will wake them up.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Crystal Ratio % | Weapon Ratio % |
Cooldown | 90s | 75s | 60s | ||
Energy Cost | 100 | 130 | 160 | ||
Damage | 200 | 325 | 450 | 100% | |
Duration | 2s | 2.5s | 3s |