Samuel
Dark zone-control mage who can put enemies to sleep.
Heroic Perk: Corrupted Genius
Every 6s, Samuel's next basic attack fires a bolt of dark power that deals bonus crystal damage & draws health & energy back to Samuel.
Crystal damage: 50-160 (level 1-12)
Healing: 50-200 (level 1-12) health
Recharge: 50-200 (level 1-12) energy
The restorative powers are only 25% as effective against non-heroes.
Stats - Level 1-12
Health: 652 - 2040
Energy: 290 - 620
Armor: 20 - 50
Shield: 20 - 50
Weapon: 78 - 148
Atk Speed: 100% - 129.7%
Range: 6
Move Speed: 3.2
Ability A: Malice & Verdict
Samuel fires two bolts from his wands at a target location, impacting the first enemy hit. Samuel can move between the shots.
If Samuel is standing inside the energy field from Drifting Dark, these bolts move faster, travel farther & deal additional are damage. In addition, the cooldown is significantly reduced.
Empowered shots deal 50% less damage to minions.
Ability B: Drifting Dark
Samuel creates a large field of darkness that slowly drifts forward, damaging enemies who stand inside it. If Samuel also stands inside, Malice & Verdict is greatly empowered & he heals for a small amount for each affected target.
The field will disappear if Samuel moves more than 16 meters away from it.
Deals 50% less damage to minions.
Ultimate: Oblivion
After a short delay, Samuel summons a phantasm at the target location, which puts nearby enemies to sleep. Enemies inflicted are unable to move or act.
Dealing direct damage to a sleeping enemy with an attack or ability will wake them up.
Last updated