Lyra
Last updated
Last updated
Lyra's attacks are arcane missiles that deal crystal damage. If she holds her ground after releasing an attack, she automatically follows up with a heavy attack that also slows the target.
Each channeled missile consumes 15-20 (level 1-12) energy, by Lyra can continue using these even if she runs out of energy.
Light attack damage: 50-85 (level 1-12) (+60% crystal power).
Heavy attack damage: 60-170 (level 1-12) (+70% crystal damage).
Heavy attack slow: 35% (+0.02% of bonus max health).
Health: 674 - 2153
Energy: 248 - 908
Armor: 20 - 50
Shield: 20 - 50
Weapon: 10
Atk Speed: 100% - 136.3%
Range: 5.6
Move Speed: 3.3
Lyra creates a sigil that heals nearby allied heroes & damages nearby enemy heroes. Reactivate this ability to detonate the sigil, dealing heavy damage to enemies while providing a move speed boost to allies inside & immediately consuming the remaining duration to heal at 50% effectiveness.
The healing per second is increased by 11% of Lyra's bonus health.
The sigil depletes faster the more heroes it is healing/damaging.
The sigil has vision, so it can see enemies.
The Detonation deals 50% less damage to minions.
Lyra creates a walled zone around her, damaging & applying a slow to surrounding enemies.
Enemies inside the zone are slowed & snared, preventing them from using movement abilities.
Enemies attempting to dash into the area are blocked by the wall.
Enemies who cross the wall take the same damage & slow again.
Lyra teleports to the target location, creating portals at both ends that allow anyone to teleport across.
Portals last for 8.5s.
After travelling through a portal, heroes must wait 4.5s before re-entering one.
Enemies inside of Lyra's Bright Bulwark cannot enter a portal.
Heroes standing directly on top of a portal as it forms must step off the portal then re-enter to use it.
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
14s
12.5s
11s
9.5s
8s
Energy Cost
75
90
105
120
135
Range
10
10
10
10
12
Damage/ Sec
60
100
140
180
260
80%
Heal/Sec
40
65
90
115
190
Detonate Damage
75
125
175
225
325
120%
Stats
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Crystal Ratio %
Weapon Ratio %
Cooldown
24s
22s
20s
18s
14s
Energy Cost
70
80
90
100
110
Duration
2s
2s
2s
2s
2s
Damage
50
125
200
275
350
50%
Slow
20%
20%
20%
20%
20%
Stats
Lvl 1
Lvl 2
Lvl 3
Crystal Ratio %
Weapon Ratio %
Cooldown
75s
60s
45s
Energy Cost
100
100
100
Range
9
11
13
Bonus Attack Range
0.5
1
1.5